Remove u8

It's better to use types from the standard library.
This commit is contained in:
phosit committed 2026-09-21 18:11:14 +02:00
1 parent a4f5cbc23e
commit 00ee825374
197 files changed
+1050 -1032

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+14 -14
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@@ -41,12 +41,12 @@ namespace Script { class Interface; }
class CBufferBinarySerializerImpl
{
public:
CBufferBinarySerializerImpl(u8* buffer) :
CBufferBinarySerializerImpl(std::uint8_t* buffer) :
m_Buffer(buffer)
{
}
void Put([[maybe_unused]] const char* name, const u8* data, size_t len)
void Put([[maybe_unused]] const char* name, const std::uint8_t* data, size_t len)
{
#if DEBUG_SERIALIZER_ANNOTATE
std::string tag = "<";
@@ -59,7 +59,7 @@ public:
m_Buffer += len;
}
u8* m_Buffer;
std::uint8_t* m_Buffer;
};
/**
@@ -68,12 +68,12 @@ public:
class CBufferBinarySerializer : public CBinarySerializer<CBufferBinarySerializerImpl>
{
public:
CBufferBinarySerializer(const Script::Interface& scriptInterface, u8* buffer) :
CBufferBinarySerializer(const Script::Interface& scriptInterface, std::uint8_t* buffer) :
CBinarySerializer<CBufferBinarySerializerImpl>(scriptInterface, buffer)
{
}
u8* GetBuffer()
std::uint8_t* GetBuffer()
{
return m_Impl.m_Buffer;
}
@@ -87,7 +87,7 @@ public:
{
}
void Put([[maybe_unused]] const char* name, const u8* /*data*/, size_t len)
void Put([[maybe_unused]] const char* name, const std::uint8_t* /*data*/, size_t len)
{
#if DEBUG_SERIALIZER_ANNOTATE
m_Length += 2; // '<' and '>'
@@ -143,11 +143,11 @@ CSimulationMessage::CSimulationMessage(const CSimulationMessage& orig) :
m_Data.init(rq.cx, orig.m_Data);
}
u8* CSimulationMessage::Serialize(u8* pBuffer) const
std::uint8_t* CSimulationMessage::Serialize(std::uint8_t* pBuffer) const
{
// TODO: ought to handle serialization exceptions
// TODO: ought to represent common commands more efficiently
u8* pos = CNetMessage::Serialize(pBuffer);
std::uint8_t* pos = CNetMessage::Serialize(pBuffer);
CBufferBinarySerializer serializer(m_ScriptInterface, pos);
serializer.NumberU32_Unbounded("client", m_Client);
serializer.NumberI32_Unbounded("player", m_Player);
@@ -157,11 +157,11 @@ u8* CSimulationMessage::Serialize(u8* pBuffer) const
return serializer.GetBuffer();
}
const u8* CSimulationMessage::Deserialize(const u8* pStart, const u8* pEnd)
const std::uint8_t* CSimulationMessage::Deserialize(const std::uint8_t* pStart, const std::uint8_t* pEnd)
{
// TODO: ought to handle serialization exceptions
// TODO: ought to represent common commands more efficiently
const u8* pos = CNetMessage::Deserialize(pStart, pEnd);
const std::uint8_t* pos = CNetMessage::Deserialize(pStart, pEnd);
std::istringstream stream(std::string(pos, pEnd));
CStdDeserializer deserializer(m_ScriptInterface, stream);
deserializer.NumberU32_Unbounded("client", m_Client);
@@ -210,19 +210,19 @@ CGameSetupMessage::CGameSetupMessage(const Script::Interface& scriptInterface, J
m_Data.init(rq.cx, data);
}
u8* CGameSetupMessage::Serialize(u8* pBuffer) const
std::uint8_t* CGameSetupMessage::Serialize(std::uint8_t* pBuffer) const
{
// TODO: ought to handle serialization exceptions
u8* pos = CNetMessage::Serialize(pBuffer);
std::uint8_t* pos = CNetMessage::Serialize(pBuffer);
CBufferBinarySerializer serializer(m_ScriptInterface, pos);
serializer.ScriptVal("command", const_cast<JS::PersistentRootedValue*>(&m_Data));
return serializer.GetBuffer();
}
const u8* CGameSetupMessage::Deserialize(const u8* pStart, const u8* pEnd)
const std::uint8_t* CGameSetupMessage::Deserialize(const std::uint8_t* pStart, const std::uint8_t* pEnd)
{
// TODO: ought to handle serialization exceptions
const u8* pos = CNetMessage::Deserialize(pStart, pEnd);
const std::uint8_t* pos = CNetMessage::Deserialize(pStart, pEnd);
std::istringstream stream(std::string(pos, pEnd));
CStdDeserializer deserializer(m_ScriptInterface, stream);
deserializer.ScriptVal("command", const_cast<JS::PersistentRootedValue*>(&m_Data));