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Use slightly higher quality texture compression in archive-builder mode
This was SVN commit r8148.
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@@ -74,9 +74,10 @@ public:
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/**
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* Construct texture manager. vfs must be the VFS instance used for all textures
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* loaded from this object.
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* highQuality is slower and intended for batch-conversion modes.
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* disableGL is intended for tests, and will disable all GL uploads.
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*/
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CTextureManager(PIVFS vfs, bool disableGL = false);
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CTextureManager(PIVFS vfs, bool highQuality, bool disableGL);
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~CTextureManager();
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