From 0002a5befe39c58b01b97d09366df056b6a0530a Mon Sep 17 00:00:00 2001 From: WhiteTreePaladin Date: Fri, 2 Jul 2010 02:46:32 +0000 Subject: [PATCH] Extended access to existing player attributes (this goes with previous commit - forgot to include it) This was SVN commit r7661. --- .../data/mods/public/simulation/components/GuiInterface.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/binaries/data/mods/public/simulation/components/GuiInterface.js b/binaries/data/mods/public/simulation/components/GuiInterface.js index af45413fc9..0c2d1ea714 100644 --- a/binaries/data/mods/public/simulation/components/GuiInterface.js +++ b/binaries/data/mods/public/simulation/components/GuiInterface.js @@ -26,6 +26,9 @@ GuiInterface.prototype.GetSimulationState = function(player) var playerEnt = cmpPlayerMan.GetPlayerByID(i); var cmpPlayer = Engine.QueryInterface(playerEnt, IID_Player); var playerData = { + "name": cmpPlayer.GetName(), + "civ": cmpPlayer.GetCiv(), + "colour": cmpPlayer.GetColour(), "popCount": cmpPlayer.GetPopulationCount(), "popLimit": cmpPlayer.GetPopulationLimit(), "resourceCounts": cmpPlayer.GetResourceCounts()