These libraries must be installed in order to compile.


Definitions:

$install := directory where the compiler is installed.
$lib := directory where the compiler looks for lib files;
  typically = $install/lib .
$include := the same for header files (= $install/include).
$GL := directory containing OpenGL headers.
  VC6: $install/Include/GL;
  VC7: $install/PlatformSDK/Include/GL.
$binaries := directory containing system/ and data/ .


Instructions:

- OpenGL extensions:
  download http://www.wildfiregames.com/~code/libraries/glext.h
  ... and put it in $GL.
  download http://www.wildfiregames.com/~code/libraries/wglext.h
  ... and put it in $GL.

- ZLib (v1.2.1): [resource decompression]
  download http://www.wildfiregames.com/~code/libraries/zlib121.zip.
  ... extract contents of include/ into $include, and .lib files into $lib.

- libpng (v1.2.7): [PNG texture loading]
  download http://www.wildfiregames.com/~code/libraries/libpng13.zip.
  ... extract contents of include/ into $include, and .lib files into $lib.

- Xerces: [XML parsing for GUI and entity]
  download http://www.wildfiregames.com/~code/libraries/xerces-c_2_5_0-lib.zip
  download http://www.wildfiregames.com/~code/libraries/xerces-c_2_5_0-include.zip
  ... extract contents of include/ into $include, and .lib files into $lib.

- SpiderMonkey: [javascript]
  download http://www.wildfiregames.com/~code/libraries/javascript-sdk.zip.
  ... extract contents of include/ into $include, and .lib files into $lib.

- OpenAL: [sound]
  download http://www.wildfiregames.com/~code/libraries/openal.zip
  ... extract contents of include/ into $include, and contents of lib/ into $lib

- Vorbis: [OGG decode. temporary - will be replaced by OpenAL's OGG library]
  download http://www.wildfiregames.com/~code/libraries/vorbis.zip
  ... extract contents of include/ into $include, and contents of lib/ into $lib

- dbghelp: [debug PDB symbol access]
  download http://www.wildfiregames.com/~code/libraries/DbgHelp.h
  ... and put it in $include.
  note: no .lib file needed - we import manually at runtime.


Note: these libraries are stored in the codepit; access via SCP:
host = wildfiregames.com
port = 22
user = code
pass = ae3934hjf
