<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Hele Phrygian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Phrygian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Phrygian Helmet-04">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Pilos Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="epilektoi-1">
      <textures>
        <texture file="skeletal/athen/epilektos_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-2">
      <textures>
        <texture file="skeletal/athen/epilektos_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-3">
      <textures>
        <texture file="skeletal/athen/epilektos_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-4">
      <textures>
        <texture file="skeletal/athen/epilektos_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-5">
      <textures>
        <texture file="skeletal/athen/epilektos_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-6">
      <textures>
        <texture file="skeletal/athen/epilektos_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-7">
      <textures>
        <texture file="skeletal/athen/epilektos_07.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-8">
      <textures>
        <texture file="skeletal/athen/epilektos_08.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-9">
      <textures>
        <texture file="skeletal/athen/epilektos_09.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-10">
      <textures>
        <texture file="skeletal/athen/epilektos_10.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite_fast.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
