<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Hellenes Corral">
      <mesh>structural/hele_corral.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/hele_struct_b.png" name="baseTex"/>
        <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
        <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
        <texture file="structural/ao/hele_corral.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_small.xml">
      <props>
        <prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_ao_parallax_spec.xml</material>
</actor>
