<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="Chinese Scout Ship">
      <mesh>structural/han_ship_bireme.dae</mesh>
      <props>
        <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
        <prop actor="props/structures/han/bireme_tent.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/han_struct.png" name="baseTex"/>
        <texture file="structural/han_struct_norm.png" name="normTex"/>
        <texture file="structural/han_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/han_ship_spearboat.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
