<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Phrygian-01">
      <mesh>props/helmet/hele_phrygian_a.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Bronze-Type-A">
      <textures>
        <texture file="props/helmet/hele_phrygian_01_type_a_player.png" name="baseTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_a_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_a_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze-Type-B">
      <textures>
        <texture file="props/helmet/hele_phrygian_01_type_b_player.png" name="baseTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_b_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_b_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze-Type-C">
      <textures>
        <texture file="props/helmet/hele_phrygian_01_type_c_player.png" name="baseTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_c_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_phrygian_01_type_c_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="crest-01">
      <props>
        <prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_01.xml" attachpoint="crest"/>
      </props>
    </variant>
    <variant frequency="1" name="crest-02">
      <props>
        <prop actor="props/units/helmets/props/hele_crest_phrygian_bronze_02.xml" attachpoint="crest"/>
      </props>
    </variant>
    <variant frequency="5" name="No-Crest">
      <props>
        <prop actor="" attachpoint="crest"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Masked">
      <props>
        <prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="No-Mask">
      <props>
        <prop actor="" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
