<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Crest-01-01">
      <mesh>props/helmet/props/iber_crest_c.dae</mesh>
      <textures>
        <texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
        <texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Crest-01-02">
      <mesh>props/helmet/props/iber_crest_c.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
        <texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Crest-02-01">
      <mesh>props/helmet/props/iber_crest_d.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/iber_crest_c_hair.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/iber_crest_d_01.png" name="baseTex"/>
        <texture file="props/helmet/iber_crest_d_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_crest_d_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
