<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/shields/pelte_cart_c.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-Black">
      <props>
        <prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b6_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Phrygian-Bronze">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Persian-Conical">
      <props>
        <prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Scale-1b">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/scale_01_02.png" name="baseTex"/>
        <texture file="skeletal/cart/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lamellar-1b">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1a">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1b">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-1c">
      <textures>
        <texture file="skeletal/cart/linothorax_champion_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_pikeman_relax.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
