<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="arb"/>
		<pass shader="arb/canvas2d">
			<depth test="FALSE" mask="false"/>
			<blend src="src_alpha" dst="one_minus_src_alpha"/>
		</pass>
	</technique>

	<technique>
		<require shaders="glsl"/>
		<pass shader="glsl/canvas2d">
			<depth test="FALSE" mask="false"/>
			<blend src="src_alpha" dst="one_minus_src_alpha"/>
		</pass>
	</technique>

	<technique>
		<require shaders="spirv"/>
		<pass shader="spirv/canvas2d">
			<depth test="FALSE" mask="false"/>
			<blend src="src_alpha" dst="one_minus_src_alpha"/>
		</pass>
	</technique>
</effect>
