<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_dress_sleeves.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
        <prop actor="props/units/helmets/headband_generic.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/quivers/pers_back.xml" attachpoint="back"/>
      </props>
      <textures>
        <texture file="skeletal/pers/robes_royal_02.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_shield_relax.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
