<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/heads/hair_kush_fem.dae</mesh>
      <textures>
        <texture file="props/helmet/kush_hair_red_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="red">
      <textures>
        <texture file="props/helmet/kush_hair_red_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="black">
      <textures>
        <texture file="props/helmet/kush_hair_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
