<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/shield/aspis_01_front.dae</mesh>
      <props>
        <prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
        <prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ptol_round_a_bronze_player">
      <textures>
        <texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
        <texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
        <texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ptol_round_f_eagle_player">
      <textures>
        <texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
        <texture file="props/shield/aspis_01_norm.png" name="normTex"/>
        <texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ptol_round_b_bronze_player">
      <textures>
        <texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
        <texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
        <texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ptol_round_j_eagle2_bronze_player">
      <textures>
        <texture file="props/shield/ptol_round_j_eagle2_bronze_player.png" name="baseTex"/>
        <texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
        <texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
