<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Blacksmith">
      <mesh>structural/iber_blacksmith_struct.dae</mesh>
      <props>
        <prop actor="props/structures/iberians/blacksmith_props.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/iberians/blacksmith_barrel.xml" attachpoint="iberbarrel"/>
        <prop actor="props/structures/iberians/blacksmith_barrels.xml" attachpoint="iberbarrels"/>
        <prop actor="props/structures/iberians/blacksmith_bucket.xml" attachpoint="ibercube"/>
        <prop actor="props/structures/iberians/blacksmith_shields1.xml" attachpoint="ibershields1"/>
        <prop actor="props/structures/iberians/blacksmith_shields2.xml" attachpoint="ibershields2"/>
        <prop actor="props/structures/iberians/blacksmith_spear.xml" attachpoint="iberspear"/>
        <prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
      </props>
      <textures>
        <texture file="structural/iber_struct.png" name="baseTex"/>
        <texture file="structural/iber_struct_norm.png" name="normTex"/>
        <texture file="structural/iber_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="researching">
      <props>
        <prop actor="particle/sparks_blacksmith.xml" attachpoint="ibersmoke"/>
        <prop actor="particle/smoke_blacksmith.xml" attachpoint="ibersmoke"/>
        <prop actor="particle/flame.xml" attachpoint="iberfire"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/iberians/blacksmith_props.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
