<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Briton Wonder">
      <mesh>structural/brit_wonder.dae</mesh>
      <props>
        <prop actor="props/structures/britons/wonder_ground.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/wonder_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/wonder_turf.xml" attachpoint="root"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_02"/>
        <prop actor="particle/flame.xml" attachpoint="flame_01"/>
        <prop actor="props/units/shields/celt_shield_sq_a_01.xml" attachpoint="shield_01"/>
        <prop actor="props/units/shields/celt_shield_sq_a_01.xml" attachpoint="shield_02"/>
        <prop actor="props/units/shields/brit_shield_jav_sq_a_01.xml" attachpoint="shield_03"/>
        <prop actor="props/units/shields/brit_shield_cav_jav_oval_g_01.xml" attachpoint="shield_04"/>
        <prop actor="props/special/eyecandy/dead_bull_head.xml" attachpoint="skull_01"/>
      </props>
      <textures>
        <texture file="structural/brit_struct.png" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/brit_wonder.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant frequency="0" name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned_01" selectable="false"/>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned_02" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/britons/wonder_ground.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/wonder_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/wonder_turf.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
