<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="face-beard-small-a">
      <mesh>props/new/head_beard_small.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_a.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="face-beard-small-b">
      <mesh>props/new/head_beard_small.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_b.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="face-beard-large-a">
      <mesh>props/new/head_beard_large.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_a.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="face-beard-large-b">
      <mesh>props/new/head_beard_large.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_b.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-beard-wide-a">
      <mesh>props/new/head_beard_wide.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_a.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-beard-wide-b">
      <mesh>props/new/head_beard_wide.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_b.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-scrubby-i">
      <mesh>props/new/dude_head.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_i.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="face-beard-large-j">
      <mesh>props/new/head_beard_large.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_j.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-beard-small-j">
      <mesh>props/new/head_beard_small.dae</mesh>
      <textures>
        <texture file="props/head/pers_face_j.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>objectcolor_norm_spec.xml</material>
</actor>
