<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/buckler_small_cart_leather.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
      </props>
      <textures>
        <texture file="skeletal/rome/scale_servus_01_african.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
