<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/sword/han_duan_ma_jian_01.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="Han-Officer-01">
      <textures>
        <texture file="skeletal/han/officer_01.png" name="baseTex"/>
        <texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Han-Officer-02">
      <textures>
        <texture file="skeletal/han/officer_02.png" name="baseTex"/>
        <texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Han-Officer-03">
      <textures>
        <texture file="skeletal/han/officer_03.png" name="baseTex"/>
        <texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Han-Officer-04">
      <textures>
        <texture file="skeletal/han/officer_04.png" name="baseTex"/>
        <texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Han-Officer-05">
      <textures>
        <texture file="skeletal/han/officer_05.png" name="baseTex"/>
        <texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Han-Officer-06">
      <textures>
        <texture file="skeletal/han/officer_06.png" name="baseTex"/>
        <texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_rhomphaia_shield_ready.xml" frequency="1" name="Swordsman-Rhomphaia-Ready"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
