<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="waterfall cave">
      <mesh>gaia/geo_waterfall_double.dae</mesh>
      <props>
        <prop actor="props/geology/geo_waterfall_double_water.xml" attachpoint="root"/>
        <prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush"/>
        <prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
        <prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_me_sm"/>
        <prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm1"/>
        <prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm2"/>
        <prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm3"/>
        <prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
      </props>
      <textures>
        <texture file="gaia/waterfalls/geo_waterfall_double.png" name="baseTex"/>
        <texture file="gaia/waterfalls/geo_waterfall_double_spec.png" name="specTex"/>
        <texture file="gaia/waterfalls/geo_waterfall_double_normal.png" name="normTex"/>
        <texture file="gaia/ao/geo_waterfall_double_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_ao_parallax_spec.xml</material>
</actor>
