<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Temple A">
      <mesh>structural/kart_temple_big.dae</mesh>
      <props>
        <prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/kart_struct.dds" name="baseTex"/>
        <texture file="structural/kart_struct_norm.png" name="normTex"/>
        <texture file="structural/kart_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/kart_temple_big.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Temple B">
      <mesh>structural/kart_temple_b.dae</mesh>
      <props>
        <prop actor="props/structures/carthaginians/temple_b_decor.xml" attachpoint="root"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
      </props>
      <textures>
        <texture file="structural/kart_struct.dds" name="baseTex"/>
        <texture file="structural/kart_struct_norm.png" name="normTex"/>
        <texture file="structural/kart_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/kart_temple_b.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/cart/light_damage.xml"/>
    <variant file="structures/cart/medium_damage.xml"/>
    <variant file="structures/cart/heavy_damage.xml"/>
    <variant file="structures/cart/destruction_medium.xml">
      <props>
        <prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
        <prop actor="props/structures/carthaginians/temple_b_decor.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
