<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_iber_hero_1.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/iber_helmet_montefortino_01.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/shields/iber_round_small_01_elite.xml" attachpoint="shield"/>
        <prop actor="props/units/capes/cape_viriato.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/iber/hero_viriato_01_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shieldarm_ready.xml" frequency="1" name="Swordsman-Shieldarm-Ready"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml">
      <props>
        <prop actor="props/units/capes/cape_viriato.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
