<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/shields/clipeus_rome_04.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="10" name="rome_helmet_coolus">
      <props>
        <prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet Gallic">
      <props>
        <prop actor="props/units/helmets/rome_helmet_gallic.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="hele_thracian_b8">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="hele_thracian_a8">
      <props>
        <prop actor="props/units/helmets/hele_thracian_a8.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="head_hele_b">
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="rome_head_veteran">
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="tunic_01_01">
      <textures>
        <texture file="skeletal/rome/tunic_01_01.png" name="baseTex"/>
	    <texture file="skeletal/rome/tunic_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="tunic_01_02">
      <textures>
        <texture file="skeletal/rome/tunic_01_02.png" name="baseTex"/>
	    <texture file="skeletal/rome/tunic_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="tunic_01_03">
      <textures>
        <texture file="skeletal/rome/tunic_01_03.png" name="baseTex"/>
	    <texture file="skeletal/rome/tunic_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="cardiopylax_padded_01_01">
      <textures>
        <texture file="skeletal/rome/cardiopylax_padded_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cardiopylax_01_01">
      <textures>
        <texture file="skeletal/rome/cardiopylax_01_01.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cardiopylax_01_02">
      <textures>
        <texture file="skeletal/rome/cardiopylax_01_02.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cardiopylax_01_03">
      <textures>
        <texture file="skeletal/rome/cardiopylax_01_03.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="subarmalis_04_01">
      <textures>
        <texture file="skeletal/rome/subarmalis_04_01.png" name="baseTex"/>
	    <texture file="skeletal/rome/subarmalis_04_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="subarmalis_01_01">
      <textures>
        <texture file="skeletal/rome/subarmalis_01_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-06">
      <props>
        <prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-08">
      <props>
        <prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
