<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Mausoleum Main Struct">
      <mesh>structural/mausoleum_struct.dae</mesh>
      <props>
        <prop actor="props/structures/global/mausoleum_nature_01.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_chariot_gold.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_statues_gold.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_cypress_01.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_props_01.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_props_02.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_relief_01.xml" attachpoint="root"/>
        <prop actor="props/structures/global/mausoleum_relief_02.xml" attachpoint="root"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_02"/>
        <prop actor="particle/flame.xml" attachpoint="flame_01"/>
        <prop actor="particle/flame.xml" attachpoint="flame_02"/>
      </props>
      <textures>
        <texture file="structural/hele_struct.dds" name="baseTex"/>
        <texture file="structural/hele_struct_norm.png" name="normTex"/>
        <texture file="structural/hele_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/mausoleum.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant frequency="0" name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned_01" selectable="false"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
