<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <decal angle="90" depth="25" offsetx="0" offsetz="0" width="25"/>
      <textures>
        <texture file="gaia/tropic_cliff_mud.png" name="baseTex"/>
        <texture file="gaia/tropic_cliff_mud_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>terrain_norm_spec.xml</material>
</actor>
