<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Scutum-08">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_08.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-09">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_09.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-10">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_10.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-11">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_11.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-12">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_12.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-13">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_13.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-14">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-06">
      <props>
        <prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-08">
      <props>
        <prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Apulo-Corinthian-e1">
      <props>
        <prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Apulo-Corinthian-e2">
      <props>
        <prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Apulo-Corinthian-a1">
      <props>
        <prop actor="props/units/helmets/rome_apulo_corinthian_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Apulo-Corinthian-a2">
      <props>
        <prop actor="props/units/helmets/rome_apulo_corinthian_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Apulo-itallic-a1">
      <props>
        <prop actor="props/units/helmets/rome_apulo_itallic_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="armor-rome_chainmail_04_padded_01">
      <textures>
        <texture file="skeletal/rome/chainmail_04_padded_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="armor-rome_chainmail_04_padded_01_white">
      <textures>
        <texture file="skeletal/rome/chainmail_04_padded_01_white.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="armor-rome_compound_cardiopylax_01_02">
      <textures>
        <texture file="skeletal/rome/compound_cardiopylax_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="armor-rome_compound_cardiopylax_01_03">
      <textures>
        <texture file="skeletal/rome/compound_cardiopylax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_shield_relax_rome.xml"/>
    <variant file="biped/formations/anti_cavalry_front.xml"/>
    <variant file="biped/formations/anti_cavalry_back.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
