<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>props/new/capes/cape_hd_medium.dae</mesh>
      <textures>
        <texture file="props/cape_hd_thracian.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
    <variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
    <variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
    <variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
    <variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
    <variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
    <variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
    <variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
    <variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
    <variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
    <variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
    <variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
    <variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
    <variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
    <variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
    <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
    <variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
    <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
    <variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
    <variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
    <variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
    <variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
    <variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
    <variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
    <variant file="biped/cape_carry_food.xml"/>
    <variant file="biped/cape_carry_meat.xml"/>
    <variant file="biped/cape_carry_wood.xml"/>
    <variant file="biped/cape_carry_stone.xml"/>
    <variant file="biped/cape_carry_metal.xml"/>
    <variant file="capes/approach_tree.xml"/>
    <variant file="capes/approach_grain.xml"/>
    <variant file="capes/approach_fruit.xml"/>
    <variant file="capes/approach_meat.xml"/>
    <variant file="capes/approach_rock.xml"/>
    <variant file="capes/approach_ore.xml"/>
    <variant file="capes/approach_ruins.xml"/>
    <variant file="capes/approach_praise.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/cape_attack_slaughter.xml"/>
    <variant file="biped/cape_gather_tree.xml"/>
    <variant file="biped/cape_gather_grain.xml"/>
    <variant file="biped/cape_gather_fruit.xml"/>
    <variant file="biped/cape_gather_meat.xml"/>
    <variant file="biped/cape_gather_rock.xml"/>
    <variant file="biped/cape_gather_ore.xml"/>
    <variant file="biped/cape_gather_ruins.xml"/>
    <variant file="biped/cape_gather_praise.xml"/>
    <variant file="biped/cape_build.xml"/>
    <variant file="biped/cape_build_farm.xml"/>
    <variant file="biped/death_cape.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
