<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>structural/kush_wonder.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/kushites/wonder_paintings.xml" attachpoint="root"/>
        <prop actor="flora/trees/palm_date_new.xml" attachpoint="bush"/>
        <prop actor="flora/trees/palm_date_new_2.xml" attachpoint="bush_1"/>
        <prop actor="flora/trees/palm_date_new_3.xml" attachpoint="bush_2"/>
        <prop actor="flora/trees/palm_date_new_4.xml" attachpoint="bush_3"/>
        <prop actor="flora/trees/palm_date_new_3.xml" attachpoint="bush_4"/>
        <prop actor="flora/trees/palm_date_new_2.xml" attachpoint="bush_5"/>
        <prop actor="flora/trees/palm_date_new.xml" attachpoint="bush_6"/>
        <prop actor="flora/trees/palm_date_new_2.xml" attachpoint="bush_7"/>
      </props>
      <textures>
        <texture file="structural/kush_struct_02.png" name="baseTex"/>
        <texture file="structural/ptol_struct_spec.png" name="specTex"/>
        <texture file="structural/ptol_struct_norm.png" name="normTex"/>
        <texture file="structural/ao/kush_wonder.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned" selectable="false"/>
        <prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned_1" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/kushites/wonder_paintings.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
