<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="apulo-Corinthian">
      <mesh>props/helmet/rome_apulo_b.dae</mesh>
      <textures>
        <texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
        <texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
        <texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Crest + Feather">
      <props>
        <prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
      </props>
    </variant>
    <variant name="Crest">
      <props>
        <prop actor="props/units/helmets/props/rome_crest_bronze_02.xml" attachpoint="crest"/>
        <prop actor="" attachpoint="feather_b"/>
        <prop actor="" attachpoint="feather_c"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
