<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_healer_male.xml">
      <mesh>skeletal/new/m_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="healer-robe-1">
      <props>
        <prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
      </props>
      <textures>
        <texture file="skeletal/rome/robes_healer_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
