<?xml version="1.0" encoding="utf-8"?>
<material>
	<alpha_blending/>
	<alternative material="basic_trans.xml" quality="2"/>
	<define name="USE_TRANSPARENT" value="1"/>
	<define name="USE_SELF_LIGHT" value="1"/>
	<define name="USE_WIND" value="1"/>
	<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
	<renderquery name="sim_time"/>
	<required_texture name="baseTex"/>
	<required_texture name="normTex" define="USE_NORMAL_MAP"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
	<shader effect="model_transparent"/>
	<uniform name="windData" value="6.0 6.0"/>
</material>
