<?xml version="1.0" encoding="utf-8"?>
<material>
  <alpha_blending/>
  <alternative material="basic_trans_wind.xml" quality="8"/>
  <define name="USE_TRANSPARENT" value="1"/>
  <define name="USE_WIND" value="1"/>
  <renderquery name="sim_time"/>
  <required_texture name="baseTex"/>
  <required_texture name="specTex" define="USE_SPECULAR_MAP"/>
  <required_texture name="normTex" define="USE_NORMAL_MAP"/>
  <shader effect="model_transparent"/>
  <uniform name="windData" value="1.0 1.0"/>
  <uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>
