<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<pass shader="glsl/cas">
			<depth test="FALSE" mask="false"/>
		</pass>
	</technique>
	<technique>
		<require shaders="spirv"/>
		<pass shader="spirv/cas">
			<depth test="FALSE" mask="false"/>
		</pass>
	</technique>
</effect>
