<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Settlement" file="structures/defensive_building.xml">
      <mesh>structural/ptol_settlement_palisade.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="campfire" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/ptolemies/settlement_campfire.xml" attachpoint="campfire" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/ptolemies/settlement_outpost.xml" attachpoint="outpost" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/ptolemies/settlement_greektent.xml" attachpoint="greektent" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/ptolemies/settlement_arabtent.xml" attachpoint="arabtent" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/ptolemies/settlement_bigtent.xml" attachpoint="bigtent" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/persians/stable_horse_a.xml" attachpoint="horse" minheight="-20" maxheight="20"/>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/ptolemies/settlement_entrance.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/palisade_main.png" name="baseTex"/>
        <texture file="props/palisade_main_norm.png" name="normTex"/>
        <texture file="props/palisade_main_spec.png" name="specTex"/>
        <texture file="structural/ao/ptol_settlement.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/ptolemies/settlement_entrance.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
