<?xml version="1.0" encoding="utf-8"?>
<program type="arb">

    <vertex file="arb/debug_overlay.vp">
        <uniform name="transform" loc="0" type="mat4"/>
        <uniform name="textureTransform" loc="4" type="vec2" if="DEBUG_TEXTURED"/>
        <stream name="pos"/>
        <stream name="uv0" if="DEBUG_TEXTURED"/>
    </vertex>

    <fragment file="arb/debug_overlay.fp">
        <uniform name="baseTex" loc="0" type="sampler2D" if="DEBUG_TEXTURED"/>
        <uniform name="color" loc="0" type="vec4" if="!DEBUG_TEXTURED"/>
    </fragment>

</program>
