<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>structural/gaul_wall_long.dae</mesh>
      <textures>
        <texture file="structural/celt_murus.png" name="baseTex"/>
        <texture file="structural/celt_murus_norm.png" name="normTex"/>
        <texture file="structural/celt_murus_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_wall_long.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="upgrading">
      <props>
        <prop actor="props/structures/construction/scaf_9x3_wall.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
