<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/hele_thracian_s2.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
      </props>
      <textures>
        <texture file="skeletal/mace/compound_linothorax_02_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
