<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Type-A">
      <mesh>props/siege_artillery/polybolos_01.dae</mesh>
      <textures>
        <texture file="props/siege_artillery_01.png" name="baseTex"/>
        <texture file="props/siege_artillery_01_norm.png" name="normTex"/>
        <texture file="props/siege_artillery_01_spec.png" name="specTex"/>
      </textures>
      <animations>
        <animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Idle" speed="100" />
        <animation event="0.96" load="0.85" file="mechanical/siege_artillery/polybolos_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
        <animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Death" speed="100" />
      </animations>
      <props>
        <prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="operator_L"/>
        <prop actor="units/ptolemies/polybolos_infantry_b.xml" attachpoint="operator_R"/>
        <prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
