<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant file="biped/base_citizen_soldier.xml">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded_01_01">
      <textures>
        <texture file="skeletal/cart/padded_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_01_02">
      <textures>
        <texture file="skeletal/cart/padded_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_01_03">
      <textures>
        <texture file="skeletal/cart/padded_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax_01_03">
      <textures>
        <texture file="skeletal/cart/linothorax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_citizen_soldier.xml"/>
    <variant file="biped/attack_ranged_lithobolos_med_01.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
