<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_spearman_relax.xml">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
        <prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/armor/greave_04_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_04_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hero_indibil_linothorax_01_01">
      <textures>
        <texture file="skeletal/iber/hero_indibil_linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hero_indibil_linothorax_01_02">
      <textures>
        <texture file="skeletal/iber/hero_indibil_linothorax_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
