<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/pelte_mace_e.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-04">
      <props>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet Phrygian Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Phrygian Bronze-05">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b9.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-03">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hele-cuirass-2a">
      <textures>
        <texture file="skeletal/hele/cuirass_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-1a">
      <textures>
        <texture file="skeletal/mace/cuirass_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-1b">
      <textures>
        <texture file="skeletal/mace/cuirass_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-1c">
      <textures>
        <texture file="skeletal/mace/cuirass_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="mace-cuirass-1d">
      <textures>
        <texture file="skeletal/mace/cuirass_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-2a">
      <textures>
        <texture file="skeletal/mace/scale_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-3a">
      <textures>
        <texture file="skeletal/mace/scale_03_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-4a">
      <textures>
        <texture file="skeletal/mace/scale_04_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-lamellar-1a">
      <textures>
        <texture file="skeletal/mace/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
