<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/helmets/pyrrhus_helmet.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="epir-linothorax-pyrrhus">
      <textures>
        <texture file="skeletal/epir/linothorax_scale_pyrrhus.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
