<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Greek Trireme">
      <animations>
        <animation file="mechanical/hele_ship_trireme_idle.dae" name="Idle" speed="30"/>
        <animation file="mechanical/hele_ship_trireme_move.dae" name="Walk" speed="6"/>
        <animation file="mechanical/hele_ship_trireme_move.dae" name="Run" speed="8"/>
      </animations>
      <mesh>structural/hele_ship_trireme.dae</mesh>
      <props>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
        <prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="sail"/>
        <prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
        <prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Blue Eye">
      <textures>
        <texture file="structural/hele_trireme_big.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
