<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Siege Tower">
      <animations>
        <animation file="mechanical/hele_siege_tower_idle.dae" name="Idle" speed="15"/>
        <animation file="mechanical/hele_siege_tower_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/hele_siege_tower_move.dae" name="Run" speed="24"/>
      </animations>
      <mesh>structural/hele_siege_tower.dae</mesh>
      <props>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/hele_siege_tower.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
