<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Jue Zhang">
      <mesh>props/weapons/crossbow/weap_han_juezhang.dae</mesh>
      <textures>
        <texture file="props/siege_artillery_01.png" name="baseTex"/>
        <texture file="props/siege_artillery_01_norm.png" name="normTex"/>
        <texture file="props/siege_artillery_01_spec.png" name="specTex"/>
      </textures>
      <animations>
        <animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Idle" speed="100" />
        <animation event="0.92" load="0.70" file="mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
        <animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Death" speed="100" />
      </animations>
      <props>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
      </props>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
