<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Helmet-Attic-Crested_a">
      <mesh>props/helmet/rome_hero_a.dae</mesh>
    </variant>
    <variant name="Helmet-Attic-Crested_b">
      <mesh>props/helmet/rome_hero_b.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="yellow">
      <textures>
        <texture file="props/helmet/rome_hero_a.png" name="baseTex"/>
        <texture name="specTex" file="null_white.dds"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="copper">
      <textures>
        <texture file="props/helmet/rome_hero_b.png" name="baseTex"/>
        <texture name="specTex" file="null_white.dds"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
