<?xml version="1.0" encoding="utf-8"?>
<material>
  <alternative material="terrain_base.xml" quality="4"/>
  <required_texture name="baseTex"/>
  <required_texture name="normTex" define="USE_NORMAL_MAP"/>
  <required_texture name="specTex" define="USE_SPECULAR_MAP"/>
  <shader effect="terrain_base"/>
  <uniform name="effectSettings" value="1.2 15.0 0.0"/>
</material>
