<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="wagon hele rock">
      <animations>
        <animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="80"/>
        <animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
        <animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
      </animations>
      <mesh>props/special/wagon_four_wheel_empty.dae</mesh>
      <props>
        <prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
        <prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
        <prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
        <prop actor="units/carthaginians/lithobolos_med_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
        <prop actor="units/carthaginians/lithobolos_med_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
        <prop actor="units/carthaginians/lithobolos_med_infantry_c.xml" attachpoint="engineer_c" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="props/wooden_wagon.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
