<?xml version="1.0" encoding="utf-8"?>
<effect>

	<technique>
		<require shaders="glsl"/>
		<pass shader="glsl/hdr">
			<depth test="FALSE" mask="false"/>
		</pass>
	</technique>

	<technique>
		<require shaders="spirv"/>
		<pass shader="spirv/hdr">
			<depth test="FALSE" mask="false"/>
		</pass>
	</technique>

</effect>
