<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_hero_1.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/pers_kidaris_royal_loose.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/spear_lance_persian.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/pers_taka_cyrus.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="shoulderpad_L"/>
        <prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="shoulderpad_R"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/pers/scale_05_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
