<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/celt/linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celt-Shield-A-Boss">
      <props>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Celt-Shield-B-Boss">
      <props>
        <prop actor="props/units/shields/gaul_shield_cav_sw_oval_a_03.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Celt-Shield-C-Boss">
      <props>
        <prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celtic Alesia-01">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Alesia-02">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Alesia-03">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Mihovo">
      <props>
        <prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Monte Bibele">
      <props>
        <prop actor="props/units/helmets/celt_monte_bibele.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="linothorax-1f">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1g">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1h">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1i">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1j">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1k">
      <textures>
        <texture file="skeletal/gaul/linothorax_02_06.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_gaul.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
