<?xml version="1.0" encoding="utf-8"?>
<material>
  <alpha_blending/>
  <renderquery name="sim_time"/>
  <required_texture name="baseTex"/>
  <uniform name="translation" value="0.0 -0.4"/>
  <uniform name="specularPower" value="16.0"/>
  <uniform name="specularColor" value="1.0 1.0 1.0"/>
  <shader effect="model_waterfall"/>
</material>
