<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/sele_cavalry_a.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet Boeotian Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_boeotian_a_plume">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_a_plume.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_boeotian_b_plume">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_b_plume.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="sele-cuirass_01">
      <textures>
        <texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_02">
      <textures>
        <texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_03">
      <textures>
        <texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_04">
      <textures>
        <texture file="skeletal/sele/cuirass_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="compound-linothorax-1">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="compound-linothorax-2">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_02_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="compound-linothorax-3">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_03_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="splint-1-a">
      <textures>
        <texture file="skeletal/mace/splint_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/splint_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1-j">
      <textures>
        <texture file="skeletal/mace/linothorax_01_10.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/attack_slaughter_hele.xml"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
