<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/rome/chainmail_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="gaul">
      <props>
		<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="iber">
      <props>
		<prop actor="props/units/heads/new/head_beard_longhair.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="thrac">
      <props>
		<prop actor="props/units/heads/new/head_hele_h.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Scutum-01">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_01.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-02">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_02.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-03">
      <props>
        <prop actor="props/units/shields/scutum_rome_isp_03.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Helmet Roman">
      <props>
        <prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Thracian b3">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Thracian b8">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet Montefortino">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="No Helmet">
    </variant>
  </group>
  <group>
    <variant frequency="1" name="rome-chainmail-1a">
      <textures>
        <texture file="skeletal/rome/chainmail_04_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-1b">
      <textures>
        <texture file="skeletal/rome/chainmail_04_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-1c">
      <textures>
        <texture file="skeletal/rome/chainmail_04_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-chainmail-2a">
      <textures>
        <texture file="skeletal/iber/chainmail_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-chainmail-2b">
      <textures>
        <texture file="skeletal/iber/chainmail_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-padded-leather-3a">
      <textures>
        <texture file="skeletal/iber/padded_leather_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-vest-strap-4a">
      <textures>
        <texture file="skeletal/iber/vest_strap_01_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_relax.xml"/>
    <variant file="biped/formations/anti_cavalry_front.xml"/>
    <variant file="biped/formations/anti_cavalry_back.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
