<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/helmets/ptol_quilted_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
        <prop actor="props/units/kush_meroitic_scabbard.xml" attachpoint="back"/>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Kushite Elite Swordsman 01">
      <textures>
        <texture file="skeletal/kush/padded_01_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 02">
      <textures>
        <texture file="skeletal/kush/padded_01_02.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 03">
      <textures>
        <texture file="skeletal/kush/padded_05_02.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 04">
      <textures>
        <texture file="skeletal/kush/padded_04_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 05">
      <textures>
        <texture file="skeletal/kush/padded_05_03.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 06">
      <textures>
        <texture file="skeletal/kush/padded_05_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 07">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/kush/padded_02_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 08">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/kush/padded_03_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 09">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/kush/padded_03_02.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Swordsman 10">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/kush/padded_02_02.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="head-meroitic">
      <props>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="head-default">
      <props>
        <prop actor="props/units/heads/new/head_african_1.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="beja-shield">
      <props>
        <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="numidian-shield">
      <props>
        <prop actor="props/units/shields/numidian_round_3.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_relax.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
