<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <props>
        <prop actor="props/units/helmets/celt_monte_bibele.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded-1a">
      <textures>
        <texture file="skeletal/gaul/linothorax_hero_brennus_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1b">
      <textures>
        <texture file="skeletal/gaul/linothorax_hero_brennus_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1c">
      <textures>
        <texture file="skeletal/gaul/linothorax_hero_brennus_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml" frequency="1" name="Swordsman-Shield-Ready"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
