<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/han_cavalry_swordsman_helmet.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/sheath/han_jian_sheath_left_d.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Han-Armor-Lamellar-02-Lacqurered-01">
      <textures>
        <texture file="skeletal/han/lamellar_02_lacquered_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Lamellar-02-Lacqurered-02">
      <textures>
        <texture file="skeletal/han/lamellar_02_lacquered_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Lamellar-02-Lacqurered-03">
      <textures>
        <texture file="skeletal/han/lamellar_02_lacquered_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/attack_slaughter_hele.xml"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
