<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/>
        <prop actor="props/units/shields/buckler_small_cart_leather.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_sleeveless_01_01">
      <textures>
        <texture file="skeletal/cart/tunic_sleeveless_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_sleeveless_01_02">
      <textures>
        <texture file="skeletal/cart/tunic_sleeveless_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_sleeveless_01_03">
      <textures>
        <texture file="skeletal/cart/tunic_sleeveless_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
