<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_operator_shoushe_02.xml">
      <mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/quivers/han_bolt_quiver.xml" attachpoint="back"/>
        <prop actor="props/units/weapons/sheath/han_jian_sheath_left_b.xml" attachpoint="sheath_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="clothes/han/uniform_a_03.xml"/>
    <variant file="clothes/han/uniform_a_04.xml"/>
  </group>
  <group>
    <variant frequency="1" name="cap-var">
      <props>
        <prop actor="props/units/helmets/han_cap.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="open_helmet">
      <props>
        <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
        <prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="feather_helmet">
      <props>
        <prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_shoushe_02.xml" name="Attack_Ranged"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
