<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base" file="structures/defensive_building.xml">
      <mesh>structural/kush_nuba_camp_struct.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
        <prop maxheight="20" minheight="-20" actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield_01"/>
        <prop maxheight="20" minheight="-20" actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield_02"/>
        <prop maxheight="20" minheight="-20" actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield_03"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_roofs_walls.xml" attachpoint="root"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_03"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_04"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_05"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_01.xml" attachpoint="pottery_big_01_06"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_02.xml" attachpoint="pottery_big_02_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_02.xml" attachpoint="pottery_big_02_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_big_02.xml" attachpoint="pottery_big_02_03"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_medium_01.xml" attachpoint="pottery_medium_01_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_medium_02.xml" attachpoint="pottery_medium_02_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_small_01.xml" attachpoint="pottery_small_01_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_small_02.xml" attachpoint="pottery_small_02_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_small_03.xml" attachpoint="pottery_small_03_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_small_04.xml" attachpoint="pottery_small_04_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_pottery_small_05.xml" attachpoint="pottery_small_05_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_big_01.xml" attachpoint="drum_big_01_01"/>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="root" minheight="-20" maxheight="20"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_medium_01.xml" attachpoint="drum_medium_01_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_medium_02.xml" attachpoint="drum_medium_02_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_small_01.xml" attachpoint="drum_small_01_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_small_01.xml" attachpoint="drum_small_01_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_small_02.xml" attachpoint="drum_small_02_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_small_02.xml" attachpoint="drum_small_02_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_bench.xml" attachpoint="bench_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_bench.xml" attachpoint="bench_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_drum_sticks_01.xml" attachpoint="drum_sticks_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_hay_stack_01.xml" attachpoint="hay_stack_01"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_hay_stack_02.xml" attachpoint="hay_stack_02"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_hay_stack_03.xml" attachpoint="hay_stack_03"/>
      </props>
      <textures>
        <texture file="structural/kush_nuba_camp.png" name="baseTex"/>
        <texture file="structural/kush_nuba_camp_norm.png" name="normTex"/>
        <texture file="structural/kush_nuba_camp_spec.png" name="specTex"/>
        <texture file="structural/ao/kush_nuba_camp.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="root" minheight="-20" maxheight="20"/>
        <prop maxheight="20" minheight="-20" actor="props/structures/mercenaries/kush_nuba_camp_roofs_walls.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
