<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_ptol_c.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Konon-01">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Konon-02">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_g3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Boeotian-g4">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_g4.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Linothorax-Agema-01">
      <textures>
        <texture file="skeletal/ptol/linothorax_agema_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-Agema-02">
      <textures>
        <texture file="skeletal/ptol/linothorax_agema_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-Agema-03">
      <textures>
        <texture file="skeletal/ptol/linothorax_agema_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Linothorax-Agema-04">
      <textures>
        <texture file="skeletal/ptol/linothorax_agema_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Scale-Agema-01">
      <textures>
        <texture file="skeletal/ptol/scale_agema_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Scale-Agema-02">
      <textures>
        <texture file="skeletal/ptol/scale_agema_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_aspis.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
