<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant file="others/ships/main_sail_base.xml" name="Trireme Sail">
      <mesh>props/athen_trireme_main_sail.dae</mesh>
      <textures>
        <texture file="props/ptol_sail_norm.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="owl 1">
      <textures>
        <texture file="props/athen_sail_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="pegasus">
      <textures>
        <texture file="props/athen_sail_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="owl 2">
      <textures>
        <texture file="props/athen_sail_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="alpha">
      <textures>
        <texture file="props/athen_sail_04.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
