<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/iber_barracks_b.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
        <prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
        <prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_1"/>
        <prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield_2"/>
        <prop actor="props/units/shields/iber_shield_spear_oval_c_01.xml" attachpoint="shield_3"/>
        <prop actor="props/units/shields/iber_round_small_01_all.xml" attachpoint="shield_4"/>
      </props>
      <textures>
        <texture file="structural/iber_struct.png" name="baseTex"/>
        <texture file="structural/ao/iber_barracks_AO.png" name="aoTex"/>
        <texture file="structural/iber_struct_norm.png" name="normTex"/>
        <texture file="structural/iber_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
