<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base">
      <mesh>props/shield/ptol_thureos.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="M">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_m.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="N">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_n.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="O">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_o.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="P">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_p.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Q">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_q.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_b_metalcap_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="R">
      <textures>
        <texture file="props/shield/ptol_thureos_galatian_r.png" name="baseTex"/>
        <texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
