<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_elephant_driver_relax_shield.xml" frequency="100" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/sele_seleucus_nikator_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="sele-cuirass_01">
      <textures>
        <texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_02">
      <textures>
        <texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_03">
      <textures>
        <texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_04">
      <textures>
        <texture file="skeletal/sele/cuirass_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="compound-linothorax-1">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="compound-linothorax-2">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_02_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="compound-linothorax-3">
      <textures>
        <texture file="skeletal/mace/compound_linothorax_03_01.png" name="baseTex"/>
        <texture file="skeletal/mace/compound_linothorax_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="splint-1-a">
      <textures>
        <texture file="skeletal/mace/splint_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/splint_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-1-j">
      <textures>
        <texture file="skeletal/mace/linothorax_01_10.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
