<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="egyptian-shield">
      <mesh>props/shield/kush_egyptian_01.dae</mesh>
    </variant>
    <variant frequency="1" name="egyptian-shield-horned">
      <mesh>props/shield/kush_egyptian_01_horned.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="special-maps">
      <textures>
        <texture file="props/shield/kush_egyptian_spec.png" name="specTex"/>
        <texture file="props/shield/kush_egyptian_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="brown-cow-pelt">
      <textures>
        <texture file="props/shield/kush_egyptian_cow_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="black-cow-pelt">
      <textures>
        <texture file="props/shield/kush_egyptian_cow_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
