<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_t_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shield-bronze-A">
      <textures>
        <texture file="props/shield/pers_round_a.dds" name="baseTex"/>
        <texture name="specTex" file="null_white.dds"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="shield-bronze-B">
      <textures>
        <texture file="props/shield/pers_round_b.dds" name="baseTex"/>
        <texture name="specTex" file="null_white.dds"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
