<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="head"/>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="kush_champion_archer_01">
      <textures>
        <texture file="skeletal/kush/tunic_elite_01.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_champion_01">
      <textures>
        <texture file="skeletal/kush/scale_01.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_champion_02">
      <textures>
        <texture file="skeletal/kush/scale_02.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_champion_03_lightskin">
      <props>
        <prop actor="props/units/heads/new/head_african_1.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/kush/scale_03.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_champion_04_lightskin">
      <props>
        <prop actor="props/units/heads/new/head_african_1.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/kush/scale_04.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
