<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Longship">
      <mesh>structural/viking_longship.dae</mesh>
      <animations>
        <!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
        <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
      </animations>
      <props>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/structures/viking/longship_sail.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/viking_longship.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
