<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
	<castshadow/>
	<group>
		<variant frequency="100" name="Mesh">
			<animations>
				<animation file="quadraped/lion_walk.dae" name="Walk" speed="120"/>
				<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
				<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
				<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
				<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
			</animations>
			<mesh>skeletal/animal_lioness.dae</mesh>
		</variant>
	</group>
	<group>
		<variant frequency="100" name="texture">
			<texture>skeletal/animal_lioness.png</texture>
		</variant>
	</group>
	<group>
    <variant frequency="100" name="normal"/>
    <variant frequency="0" name="feeding">
      <animations>
        <animation file="quadraped/lion_walk.dae" name="Walk" speed="110"/>
		<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
		<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
		<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
		<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
      </animations>
    </variant>
  </group>
	<group>
		<variant frequency="100" name="Idle"/>
		<variant name="death">
			<props>
				<prop actor="props/units/blood_01.xml" attachpoint="root"/>
			</props>
		</variant>
	</group>
</actor>
