<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="horse-texture-snipe">
      <texture>skeletal/horse_kart_csp_e_1.dds</texture>
    </variant>
    <variant frequency="1" name="horse-texture-ankles">
      <texture>skeletal/horse_kart_csp_e_2.dds</texture>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="horse-color-darkbrown">
      <colour>117 85 38</colour>
    </variant>
    <variant frequency="1" name="horse-color-lightbrown">
      <colour>254 177 141</colour>
    </variant>
    <variant frequency="1" name="horse-color-darkgray">
      <colour>116 116 116</colour>
    </variant>
    <variant frequency="1" name="horse-color-lightgray">
      <colour>214 214 214</colour>
    </variant>
  </group>

  <material>objectcolor.xml</material>

</actor>
