<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/wrld_table_long.pmd</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="wood a">
      <texture>props/wood_a.png</texture>
    </variant>
    <variant frequency="1" name="wood b">
      <texture>props/wood_b.png</texture>
    </variant>
    <variant frequency="1" name="wood c">
      <texture>props/wood_c.png</texture>
    </variant>
    <variant frequency="1" name="wood d">
      <texture>props/wood_d.png</texture>
    </variant>
    <variant frequency="1" name="wood e">
      <texture>props/wood_e.png</texture>
    </variant>
  </group>
</actor>
