<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Celtic Great Hall">
      <mesh>structural/celt_civic3.dae</mesh>
      <props>
        <prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
      </props>
      <texture>structural/celt_struct_1.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
</actor>
