<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="celt outpost a">
      <mesh>structural/celt_outpost.dae</mesh>
      <props>
        <prop actor="props/structures/celts/outpost_windows.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
        <prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
    </variant>
    <variant frequency="1" name="celt outpost b">
      <mesh>structural/celt_outpost2.dae</mesh>
      <props>
        <prop actor="props/structures/celts/outpost2_windows.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <texture>structural/celt_struct_1.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
</actor>
