<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
        <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
        <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
        <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
        <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Texture">
      <texture>skeletal/iber_isw_b_3.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
