<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="99"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
        <animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
        <animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
        <animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
        <animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
        <animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
      </props>
      <texture>skeletal/rome_isw_e.dds</texture>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_wood">
      <props>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="gather_stone">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="gather_metal">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
