<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="79"/>
        <animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
        <animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Armour-Scale-Brass">
      <texture>skeletal/rome_su1_extraordinarii.dds</texture>
    </variant>
    <variant frequency="1" name="Armour-Cuirass">
      <texture>skeletal/rome_su1_b.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
