<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Giraffe Adult">
	<animations>
        <animation file="quadraped/giraffe_adult_walk.dae" name="Walk" speed="50"/>
		<animation file="quadraped/giraffe_adult_idle_01.dae" name="Idle" speed="40"/>
		<animation file="quadraped/giraffe_adult_idle_02.dae" name="Idle" speed="40"/>
		<animation file="quadraped/giraffe_adult_idle_03.dae" name="Idle" speed="40"/>
		<animation file="quadraped/giraffe_adult_run.dae" name="Run" speed="20"/>
    </animations>
      <mesh>skeletal/giraffe_adult.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Light">
      <texture>skeletal/animal_giraffe.png</texture>
    </variant>
    <variant frequency="1" name="Dark">
      <texture>skeletal/animal_giraffeb.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="normal"/>
    <variant frequency="0" name="feeding">
      <animations>
        <animation file="quadraped/giraffe_adult_walk.dae" name="Walk" speed="50"/>
        <animation file="quadraped/giraffe_adult_idle_01.dae" name="Idle" speed="40"/>
        <animation file="quadraped/giraffe_adult_idle_02.dae" name="Idle" speed="40"/>
        <animation file="quadraped/giraffe_adult_idle_03.dae" name="Idle" speed="40"/>
		<animation file="quadraped/giraffe_adult_run.dae" name="Run" speed="20"/>
      </animations>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
