<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
      </animations>
      <mesh>skeletal/skeleton.pmd</mesh>
      <texture>structural/gravestone.dds</texture>
    </variant>
  </group>

</actor>
