<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
        <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
        <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
        <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
        <animation file="biped/inf_death_a.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_b.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_c.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_d.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_e.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_f.psa" name="Death" speed="400"/>
        <animation file="biped/inf_death_g.psa" name="Death" speed="400"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/shields/hele_round_thebes.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
      </props>
      <texture>skeletal/hele_thebes_sacredband.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
