<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="shark_big">
      <mesh>skeletal/shark_a.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="shark_light">
      <texture>skeletal/animal_shark.dds</texture>
    </variant>
    <variant frequency="1" name="shark_dark">
      <texture>skeletal/animal_sharkdark.dds</texture>
    </variant>
  </group>
</actor>
