<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant>
      <mesh>structural/hele_tri.pmd</mesh>
      <props>
        <prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
        <prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
        <prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
        <prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
        <prop actor="" attachpoint="12"/>
        <prop actor="" attachpoint="16"/>
        <prop actor="" attachpoint="17"/>
        <prop actor="" attachpoint="19"/>
        <prop actor="" attachpoint="20"/>
        <prop actor="" attachpoint="22"/>
        <prop actor="" attachpoint="23"/>
        <prop actor="" attachpoint="24"/>
      </props>
      <texture>structural/hele_trireme.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
