<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Identity>
    <GenericName>Cavalry</GenericName>
    <Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes>
    <Rank>Basic</Rank>
  </Identity>
  <Promotion>
    <RequiredXp>200</RequiredXp>
  </Promotion>
  <Position>
    <Anchor>pitch</Anchor>
  </Position>
  <Cost>
    <Population>2</Population>
    <BuildTime>13</BuildTime>
    <Resources>
      <food>100</food>
    </Resources>
  </Cost>
  <Loot>
    <xp>200</xp>
    <food>10</food>
    <wood>4</wood>
    <stone>1</stone>
    <metal>1</metal>
  </Loot>
  <ResourceGatherer>
    <MaxDistance>2.0</MaxDistance>
    <BaseSpeed>1.0</BaseSpeed>
    <Rates>
      <food.meat>10</food.meat>
    </Rates>
    <Capacities>
      <food>30</food>
      <wood>30</wood>
      <stone>30</stone>
      <metal>30</metal>
    </Capacities>
  </ResourceGatherer>
  <Health>
    <Max>130</Max>
    <RegenRate>0.2</RegenRate>
  </Health>
  <Stamina>
    <Max>2000</Max>
  </Stamina>
  <Armour>
    <Hack>0.0</Hack>
    <Pierce>0.0</Pierce>
    <Crush>2.0</Crush>
  </Armour>
  <UnitMotion>
    <WalkSpeed>8.8</WalkSpeed>
    <Run>
      <Speed>26.4</Speed>
      <Range>600.0</Range>
      <RangeMin>5.0</RangeMin>
    </Run>
  </UnitMotion>
  <Footprint>
    <Circle radius="2.0"/>
    <Height>7.5</Height>
  </Footprint>
  <Obstruction>
    <Unit radius="1.0"/>
  </Obstruction>
  <Vision>
    <Range>100</Range>
  </Vision>
  <Sound>
    <SoundGroups>
      <select>voice/hellenes/civ/civ_male_select.xml</select>
      <order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
      <order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
      <order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <attack>attack/weapon/sword.xml</attack>
      <death>actor/fauna/death/death_horse.xml</death>
      <trained>interface/alarm/alarm_create_cav.xml</trained>
    </SoundGroups>
  </Sound>
</Entity>
