<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="10" name="f1">
      <mesh>props/helmet/celt_helmet_f.pmd</mesh>
      <texture>props/helmet/celt_f1.dds</texture>
    </variant>
    <variant frequency="10" name="h1">
      <mesh>props/helmet/celt_helmet_h.pmd</mesh>
      <texture>props/helmet/celt_h1.dds</texture>
    </variant>
    <variant frequency="10" name="i1">
      <mesh>props/helmet/celt_helmet_i.pmd</mesh>
      <texture>props/helmet/celt_i1.dds</texture>
    </variant>
  </group>

</actor>
