<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <group>
    <variant frequency="1" name="Base">
      <mesh>props/shield/scutum_c_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="A">
      <texture>props/shield/celt_oval1_a.dds</texture>
    </variant>
    <variant frequency="1" name="B">
      <texture>props/shield/celt_oval1_b.dds</texture>
    </variant>
    <variant frequency="1" name="C">
      <texture>props/shield/celt_oval1_c.dds</texture>
    </variant>
    <variant frequency="1" name="D">
      <texture>props/shield/celt_oval1_d.dds</texture>
    </variant>
    <variant frequency="1" name="E">
      <texture>props/shield/celt_oval1_e.dds</texture>
    </variant>
    <variant frequency="1" name="Misc-E">
      <texture>props/shield/celt_misc_e.dds</texture>
    </variant>
    <variant frequency="1" name="Misc-F">
      <texture>props/shield/celt_misc_f.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
