<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
        <animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
        <animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
        <animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
        <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Clothing-red-stripes">
      <props>
        <prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/pers_isp_a_1.dds</texture>
    </variant>
    <variant frequency="1" name="Clothing-blue-stripes">
      <props>
        <prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/pers_isp_a_2.dds</texture>
    </variant>
    <variant frequency="1" name="Clothing-gold-stripes">
      <props>
        <prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/pers_isp_a_3.dds</texture>
    </variant>
    <variant frequency="1" name="Clothing-emerald">
      <props>
        <prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/pers_isp_e_1.dds</texture>
    </variant>
    <variant frequency="1" name="Clothing-gold">
      <props>
        <prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/pers_isp_e_2.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_wood">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_stone">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_metal">
      <props>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
