<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="Base">
      <texture>props/prop_weap.dds</texture>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="gladius-plain">
      <mesh>props/weap_gladus_c.pmd</mesh>
    </variant>
    <variant frequency="1" name="gladius-bloody">
      <mesh>props/weap_gladus_d.pmd</mesh>
    </variant>
    <variant frequency="1" name="gladius-curve">
      <mesh>props/weap_gladus_e.pmd</mesh>
    </variant>
    <variant frequency="1" name="gladius-curveblood">
      <mesh>props/weap_gladus_f.pmd</mesh>
    </variant>
    <variant frequency="1" name="gladius-pommelblood">
      <mesh>props/weap_gladus_g.pmd</mesh>
    </variant>
    <variant frequency="1" name="gladius-pommel">
      <mesh>props/weap_gladus_h.pmd</mesh>
    </variant>
  </group>

</actor>
