<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_h_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="shield-mora-a">
      <texture>props/shield/hele_spartan_a.dds</texture>
    </variant>
    <variant frequency="2" name="shield-mora-b">
      <texture>props/shield/hele_spartan_b.dds</texture>
    </variant>
    <variant frequency="2" name="shield-mora-c">
      <texture>props/shield/hele_spartan_c.dds</texture>
    </variant>
    <variant frequency="2" name="shield-mora-d">
      <texture>props/shield/hele_spartan_d.dds</texture>
    </variant>
    <variant frequency="2" name="shield-mora-e">
      <texture>props/shield/hele_spartan_e.dds</texture>
    </variant>
    <variant frequency="2" name="shield-mora-gorgon">
      <texture>props/shield/hele_spartan_f.dds</texture>
    </variant>
    <variant frequency="1" name="shield-mora-skiritai">
      <texture>props/shield/hele_spartan_skiritai.dds</texture>
    </variant>
    <variant frequency="1" name="shield-dokana">
      <texture>props/shield/hele_spartan_dokana.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
