<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
		<!-- Class Specific -->
	    <animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
        <animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
		<!-- Citzen Soldier Specific -->
        <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
        <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
		<!-- Shared  -->
        <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
      </animations>
      <mesh>skeletal/f_dress.pmd</mesh>
      <props>
        <prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/celt_fem.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
