<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>

<Entity
	Parent="template_unit"
>
	<Traits>
	
		<Id>
			<Generic>Infantry</Generic>

			<Classes>Military, Foot, Organic, CitizenSoldier, Worker</Classes>
		</Id>

		<Armour>
			<Value>4</Value>
			<Crush>0.0</Crush>
			<Hack>0.75</Hack>
			<Pierce>0.25</Pierce>
		</Armour>
		
		<Health>
			<Regen_Rate>3.0</Regen_Rate>
		</Health>		

		<Loot>
			<XP>800</XP>
			<Food>1</Food>
			<Wood>1</Wood>
			<Stone>1</Stone>
			<Ore>1</Ore>
		</Loot>		

		<Population>
			<Rem>1</Rem>
		</Population>

		<Promotion>
			<Req>600</Req>
		</Promotion>

	</Traits>

	<Actions>

		<Create>
			<List>
				<StructCiv>
					<Civil_Centre />
					<Farmstead />
					<House />
					<Market />
					<Mill />
					<Temple />
				</StructCiv>
				<StructMil>
					<Barracks />
					<Dock />
					<Fortress />
					<Scout_Tower />
					<Wall />
					<Wall_Gate />
					<Wall_Tower />
				</StructMil>
			</List>
		</Create>
		
		<Explore />

 		<Gather>
			<Resource>
				<Food>
					<Fruit>20</Fruit>
					<Grain>20</Grain>
					<Fish>20</Fish>
					<Milk>20</Milk>
				</Food>
				<Wood>10</Wood>
				<Stone>10</Stone>
				<Ore>10</Ore>
			</Resource>
 			<Range>2.0</Range>
			<Speed>3000</Speed>
 		</Gather>
		
		<Loot>
			<Resources />
			<XP />
		</Loot>

		<Repair>
			<Rate>1.0</Rate>
			<Speed>1000</Speed>
		</Repair>
		
		<Build>
			<Rate>1.0</Rate>
			<Speed>1000</Speed>
		</Build>
		
	</Actions>

	<Script File="scripts/entity_functions.js" />
	<Event On="StartConstruction" Function="entityStartConstruction" />
</Entity>