<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>

<Entity>
	<Traits
		extant="true"
	>
		<Id>
			<Internal_Only />
		</Id>

		<Corpse>null</Corpse>
		
		<!-- All but sea units are attached to the ground plane. -->		
		<Anchor>
 			<Type>Ground</Type>
		<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
			<ConformX>0</ConformX>
			<ConformZ>0</ConformZ>
 		</Anchor>

		<!-- Defaults to no armour. -->
		<Armour>
 			<Value>0.0</Value>
 			<Crush>0.0</Crush>
 			<Hack>0.0</Hack>
 			<Pierce>0.0</Pierce>
 		</Armour>

		<Health> 
			<Bar_Height>-1.0</Bar_Height>
			<Bar_Size>20</Bar_Size>
			<Bar_Width>2.0</Bar_Width>
			<Regen_Rate>5.0</Regen_Rate>
			<Regen_Start>15.0</Regen_Start>
			<Decay_Rate>5.0</Decay_Rate>

			<Border_Height>7</Border_Height>
			<Border_Width>28</Border_Width>
			<Border_Name>bar.dds</Border_Name>
		</Health>
		<Stamina>
			<Bar_Height>-1.0</Bar_Height>
			<Bar_Size>20</Bar_Size>
			<Bar_Width>2.0</Bar_Width>
			<Border_Height>7</Border_Height>
			<Border_Width>28</Border_Width>
			<Border_Name>bar.dds</Border_Name>
		</Stamina>
		<Rank>
			<Width>7.0</Width>
			<Size>17</Size>
			<Height>-1.0</Height>
			<Name></Name>
		</Rank>
		<Rally>
			<Name>elite.dds</Name>
			<Height>7.0</Height>	
			<Width>7.0</Width>
		</Rally>
		
		<Flank_Penalty>
			<Sectors>6</Sectors>
			<Value>.2</Value>
		</Flank_Penalty>
		
		<Elevation>
			<Rate>1.0</Rate>
			<Value>0.0</Value>
		</Elevation>

		<Pitch>
			<Sectors>7</Sectors>
			<Value>.1</Value>
		</Pitch>

	</Traits>

	
	
	<Script File="scripts/entity_functions.js" />
	<Event On="Initialize" Function="entityInit" />
	<Event On="PrepareOrder" Function="entityEventPrepareOrder" />
</Entity>	