<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <group>
    <variant name="small">
      <mesh>props/head_beard_small.pmd</mesh>
    </variant>
    <variant name="large">
      <mesh>props/head_beard_large.pmd</mesh>
    </variant>
    <variant name="wide">
      <mesh>props/head_beard_wide.pmd</mesh>
    </variant>
  </group>

  <group>
    <variant name="e">
      <texture>props/head/hele_e.dds</texture>
    </variant>
    <variant name="f">
      <texture>props/head/hele_f.dds</texture>
    </variant>
    <variant name="g">
      <texture>props/head/hele_g.dds</texture>
    </variant>
  </group>

  <group>
    <variant name="dark brown">
      <colour>184 151 98</colour>
    </variant>
    <variant name="brown">
      <colour>255 205 125</colour>
    </variant>
    <variant name="brown black">
      <colour>153 145 129</colour>
    </variant>
    <variant name="blue black">
      <colour>129 152 153</colour>
    </variant>
  </group>

  <material>objectcolor.xml</material>

</actor>
