<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
		<!-- Class Specific -->
        <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
		<!-- Stamina Specific -->
        <animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
        <animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
        <animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
		<!-- Citzen Soldier Specific -->
        <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
        <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
		<!-- Shared  -->
        <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
      </animations>
      <mesh>skeletal/m_pants_c.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
        <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>

  <group>
    <variant>
      <texture>skeletal/celt_isw_a_02.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_03.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_04.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_05.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_06.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_07.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_08.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_09.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_10.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_11.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/celt_isw_a_01.dds</texture>
    </variant>
  </group>
  
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Melee">
      <props>
        <prop actor="" attachpoint="l_hand"/>
	    <prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_wood">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
	  </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop actor="" attachpoint="r_hand"/>
	  </props>
    </variant>
    <variant name="gather_stone">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop actor="" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop actor="" attachpoint="shield"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
