<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>

<Entity
	Parent="template_entity_full"
>
	<Traits>
	
		<Corpse>template_corpse</Corpse>
	
		<Id>
			<Internal_Only />

			<Generic>Unit</Generic>

			<Icon>PortraitSheet</Icon>

			<Classes>Unit</Classes>
		
		</Id>

		<Audio>
			<Path>audio/voice/hellenes/soldier</Path>
		</Audio>

		<Footprint>
			<Radius>0.5</Radius>
			<Height>4.0</Height>
		</Footprint>
		
		
		<Formation>
  			<Category>Melee</Category>
  			<Curr>Loose</Curr>
  			<List>
  				<Loose />
  				<Box />
  				<Column_C />
  				<Line_C />
  				<Column_O />
  				<Line_O />
  				<Flank />
  				<Skirmish />
  				<Wedge />
  				<Testudo />
  				<Phalanx />
  			</List>
		</Formation>
	
		<Health>
			<Max>100</Max>
			<Bar_Height>5.0</Bar_Height>
			<Bar_Size>20</Bar_Size>
			<Healable />
		</Health>
		
		<Stamina>
			<Max>5.0</Max>
			<Bar_Height>5.3</Bar_Height>
			<Bar_Size>20</Bar_Size>
		</Stamina>

		<Rank>
			<Height>5.0</Height>
		</Rank>

		<MiniMap>
			<Type>Unit</Type>
		</MiniMap>
		
		<Vision>
			<LOS>6</LOS>
		</Vision>

	</Traits>

	<Actions>
	
		<Move>
			<Speed>7.0</Speed>
			<Speed_Curr/>
			<TurningRadius>0.0</TurningRadius>
			
			<Run>
				<Speed>12.0</Speed>
				<Range>50.0</Range>
				<RangeMin>0.0</RangeMin>

				<Regen_Rate>10.0</Regen_Rate>
				<Decay_Rate>5.0</Decay_Rate>
			</Run>			
			
			<Pass_Through_Allies>true</Pass_Through_Allies>
		</Move>
		
		<Patrol />
		<Escort>
			<Distance>5.0</Distance>
		</Escort>
		
	</Actions>
	
</Entity>