<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
      </animations>
      <mesh>skeletal/m_pants_b.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
      </props>
    </variant>
  </group>

  <group>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_01.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_02.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_03.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_04.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_05.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_06.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_07.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_08.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_09.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_10.dds</texture>
    </variant>
    <variant name="1">
      <texture>skeletal/celt_ijv_a_11.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
