<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="c">
      <mesh>props/helmet/hele_helmet_d.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="d">
      <mesh>props/helmet/hele_helmet_e.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="e">
      <mesh>props/helmet/hele_helmet_f.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="h">
      <mesh>props/helmet/hele_helmet_h.pmd</mesh>
      <texture>props/helmet/hele_g1.dds</texture>
    </variant>
  </group>

</actor>
