<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="m">
      <mesh>props/helmet/hele_helmet_m.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="n">
      <mesh>props/helmet/hele_helmet_n.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="o">
      <mesh>props/helmet/hele_helmet_o.pmd</mesh>
      <texture>props/helmet/hele_d1.dds</texture>
    </variant>
    <variant name="r">
      <mesh>props/helmet/hele_helmet_r.pmd</mesh>
      <texture>props/helmet/hele_g1.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
