<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <group>
    <variant frequency="10" name="A">
      <mesh>props/shield/dip_a_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
      <texture>props/shield/celt_dip_a.dds</texture>
    </variant>
    <variant frequency="10" name="B">
      <mesh>props/shield/dip_a_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
      <texture>props/shield/celt_dip_b.dds</texture>
    </variant>
    <variant frequency="10" name="C">
      <mesh>props/shield/dip_a_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
      <texture>props/shield/celt_dip_c.dds</texture>
    </variant>
    <variant frequency="10" name="D">
      <mesh>props/shield/dip_a_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
      <texture>props/shield/celt_dip_d.dds</texture>
    </variant>
    <variant frequency="10" name="E">
      <mesh>props/shield/dip_a_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
      <texture>props/shield/celt_dip_e.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
