<?xml version="1.0" encoding="utf-8"?>
<effect>

	<technique>
		<require shaders="arb"/>
		<pass shader="arb/particle">
			<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
			<depth mask="false"/>
		</pass>
	</technique>

	<technique>
		<require shaders="glsl"/>
		<pass shader="glsl/particle">
			<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
			<depth mask="false"/>
		</pass>
	</technique>

	<technique>
		<require shaders="spirv"/>
		<pass shader="spirv/particle">
			<blend src="src_alpha" dst="one" op="REVERSE_SUBTRACT"/>
			<depth mask="false"/>
		</pass>
	</technique>

</effect>
