<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Iron">
      <mesh>props/helmet/iber_montefortino_02.dae</mesh>
      <textures>
        <texture file="props/helmet/iber_montefortino_02_spec.png" name="specTex"/>
        <texture file="props/helmet/iber_montefortino_02_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Prop-None"/>
    <variant frequency="1" name="Prop-Hair-Boeotian">
      <props>
        <prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
      </props>
    </variant>
    <variant frequency="1" name="Prop-Hair-Boeotian-Feather">
      <props>
        <prop actor="props/units/helmets/props/hele_boeotian_hair.xml" attachpoint="hair"/>
        <prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="Iber-Montefortino-02-Bronze">
      <textures>
        <texture file="props/helmet/iber_montefortino_02_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Iber-Montefortino-02-Iron">
      <textures>
        <texture file="props/helmet/iber_montefortino_02_iron.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
