<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base-Marian">
      <mesh>props/shield/oval_01.dae</mesh>
      <props>
        <prop actor="props/units/shields/props/shield_oval_a_iron_b.xml" attachpoint="root"/>
        <prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="shields/celt_shield_base.xml" name="texture_clipeus_01">
      <textures>
        <texture file="props/shield/clipeus_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant file="shields/celt_shield_base.xml" name="texture_scutum_rome_imp_01">
      <textures>
        <texture file="props/shield/scutum_rome_imp_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant file="shields/celt_shield_base.xml" name="texture_scutum_rome_imp_02">
      <textures>
        <texture file="props/shield/scutum_rome_imp_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant file="shields/celt_shield_base.xml" name="texture_clipeus_09">
      <textures>
        <texture file="props/shield/clipeus_09.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Boss-iron">
      <props>
        <prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
