<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/helmet/kush_skull_cap_crown.png" name="baseTex"/>
        <texture file="props/helmet/kush_skull_cap_crown_norm.png" name="normTex"/>
        <texture file="null_white.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Single snake">
      <mesh>props/helmet/kush_skull_cap_crown_snake_single.dae</mesh>
    </variant>
    <variant name="Double snake">
      <mesh>props/helmet/kush_skull_cap_crown_snake_double.dae</mesh>
    </variant>
  </group>
  <material>player_trans_parallax_spec_helmet.xml</material>
</actor>
