<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_skirmisher_fast.xml">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
      </props>
      <textures>
        <texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Samnite-Attic-01">
      <props>
        <prop actor="props/units/helmets/hele_attic_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-02">
      <props>
        <prop actor="props/units/helmets/hele_attic_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_a3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-04">
      <props>
        <prop actor="props/units/helmets/hele_attic_a4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Rome-Montefortino-01">
      <props>
        <prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_pattern_03_sleeveless_01">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_03_sleeveless_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_03_sleeveless_02">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_03_sleeveless_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_03_sleeveless_03">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_03_sleeveless_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_01_sleeveless_01">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_01_sleeveless_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_06_02">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_06_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_pattern_06_03">
      <textures>
        <texture file="skeletal/ital/tunic_pattern_06_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
