<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base">
      <mesh>props/shield/pelte_02_front.dae</mesh>
      <props>
        <prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Normal Bumpy">
      <textures>
        <texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
        <texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Normal Smooth">
      <textures>
        <texture file="props/shield/aspis_01_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Bronze Bull">
      <textures>
        <texture file="props/shield/aspis_spart_bull.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze Player Color">
      <textures>
        <texture file="props/shield/aspis_player_plain.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze Dolphin">
      <textures>
        <texture file="props/shield/aspis_athen_08.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze Trident">
      <textures>
        <texture file="props/shield/aspis_athen_06.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
   <material>player_trans_parallax_spec.xml</material>
</actor>
