<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="pig">
      <animations>
        <animation file="quadraped/animal_pig_idle_01.dae" name="Idle" speed="10"/>
        <animation file="quadraped/animal_pig_idle_02.dae" name="Idle" speed="10"/>
        <animation file="quadraped/animal_pig_idle_03.dae" name="Idle" speed="100"/>
        <animation file="quadraped/animal_pig_attack_01.dae" name="attack_melee" speed="120"/>
        <animation file="quadraped/animal_pig_walk_01.dae" name="Walk" speed="20"/>
        <animation file="quadraped/animal_pig_run_01.dae" name="Run" speed="8"/>
      </animations>
      <mesh>skeletal/pig.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="tex-01">
      <textures>
        <texture file="skeletal/animal_pig_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="tex-02">
      <textures>
        <texture file="skeletal/animal_pig_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="100" name="tex-03">
      <textures>
        <texture file="skeletal/animal_pig_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant frequency="0" name="feeding">
      <animations>
        <animation file="quadraped/animal_pig_feeding_01.dae" name="Idle" speed="60"/>
        <animation file="quadraped/animal_pig_idle_01.dae" name="Idle" speed="10"/>
      </animations>
    </variant>
    <variant frequency="0" name="death">
      <animations>
        <animation file="quadraped/animal_pig_death_01.dae" name="Death" speed="50"/>
      </animations>
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/animal_pig_dead.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
