<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="rome ballista">
      <animations>
        <animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
        <animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" sound="0" speed="150"/>
      </animations>
      <mesh>structural/rome_ballista.dae</mesh>
      <textures>
        <texture file="structural/rome_ballista.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
      <props>
        <prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/siege_artillery/stone_projectile_med_flaming.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
