<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="3" name="plant desert 01 (Large spikey)">
      <mesh>gaia/plant_desert_01.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_a.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="5" name="plant desert 02 (Small spikey)">
      <mesh>gaia/plant_desert_02.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_a.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="plant desert 01 (Large spikey d)">
      <mesh>gaia/plant_desert_01.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_d.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="plant desert 02 (Small spikey d)">
      <mesh>gaia/plant_desert_02.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_d.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="plant desert 01 (Large olive)">
      <mesh>gaia/plant_desert_01.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_b.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="plant desert 02 (Small olive)">
      <mesh>gaia/plant_desert_02.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_b.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="plant desert 01 (Large green)">
      <mesh>gaia/plant_desert_01.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_c.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="plant desert 02 (Small green)">
      <mesh>gaia/plant_desert_02.dae</mesh>
      <textures>
        <texture file="gaia/bush_desert_c.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
