<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="hele-tunic-2a">
      <textures>
        <texture file="skeletal/hele/tunic_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-tunic-2b">
      <textures>
        <texture file="skeletal/hele/tunic_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="hele-tunic-2c">
      <textures>
        <texture file="skeletal/hele/tunic_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="hele-tunic-3a">
      <textures>
        <texture file="skeletal/hele/tunic_03_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="hele-tunic-3b">
      <textures>
        <texture file="skeletal/hele/tunic_03_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="hele-tunic-3c">
      <textures>
        <texture file="skeletal/hele/tunic_03_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
