<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Briton Workshop">
      <mesh>structural/brit_workshop.dae</mesh>
      <props>
        <prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_nature.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_box_pile_02.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_chariot_props_01.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_chariot_props_02.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_planks.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_pelts.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_barrels_01.xml" attachpoint="barrels_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_barrels_02.xml" attachpoint="barrels_02" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_box_pile_01.xml" attachpoint="box_pile_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_chariot_01.xml" attachpoint="chariot_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_chariot_02.xml" attachpoint="chariot_02" maxheight="20" minheight="0"/>
        <prop actor="props/structures/britons/workshop_ram_trunks.xml" attachpoint="trunks" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_boxes.xml" attachpoint="boxes" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_empty_barrel.xml" attachpoint="empty_barrel" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_ram.xml" attachpoint="ram" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_chariot_prop_wheel.xml" attachpoint="chariot_prop_wheel" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/britons/workshop_ram_wheels.xml" attachpoint="ram_wheels" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/brit_struct.png" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/brit_workshop.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/britons/workshop_nature.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_box_pile_02.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_chariot_props_01.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_chariot_props_02.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_planks.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/workshop_pelts.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
