<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/helmets/kush_skull_cap_cavalry_crown.xml" attachpoint="head"/>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/kush/scale_royal_01.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_royal_01_spec.png" name="specTex"/>
        <texture file="skeletal/kush/scale_royal_01_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_elephant_turret_pikeman_relax.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/rider/elephantry/asian_turret_death.xml">
      <props>
        <prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
