<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Mauryan Arrow Ship">
      <mesh>structural/maur_trireme.dae</mesh>
      <props>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
        <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
		<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
        <prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
		<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
		<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
		<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
		<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
		<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
		<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
		<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
		<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
		<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
		<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
		<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
		<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Textures">
      <textures>
	  <texture file="structural/maur_trireme.png" name="baseTex"/>
	  <texture file="structural/maur_trireme_spec.png" name="specTex"/>
	  <texture file="structural/maur_trireme_norm.png" name="normTex"/>
	  </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
