<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant>
      <mesh>structural/hele_tri.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
        <prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
        <prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
        <prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/hele_trireme_02.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
