<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="base">
      <mesh>props/wooden_planks.dae</mesh>
      <textures>
        <texture file="structural/han_struct_02.png" name="baseTex"/>
        <texture file="structural/han_struct_02_norm.png" name="normTex"/>
        <texture file="structural/han_struct_02_spec.png" name="specTex"/>
        <texture file="structural/ao/han_storehouse.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/bigflame.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
