<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <float/>
  <group>
    <variant frequency="1" name="Base">
      <decal angle="0" depth="7" offsetx="0" offsetz="0" width="14"/>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="wave a">
      <textures>
        <texture file="props/water_wave_a.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="wave b">
      <textures>
        <texture file="props/water_wave_b.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>terrain_norm_spec.xml</material>
</actor>
