<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Female">
      <animations>
        <animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
        <animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
        <animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
        <animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
      </animations>
      <mesh>skeletal/goat.dae</mesh>
    </variant>
    <variant frequency="100" name="Male">
      <animations>
        <animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
        <animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
        <animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
        <animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
      </animations>
      <mesh>skeletal/goat_male.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Gray">
      <textures>
        <texture file="skeletal/animal_goat_grey.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Brown">
      <textures>
        <texture file="skeletal/animal_goat.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Black">
      <textures>
        <texture file="skeletal/animal_goat_black.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="White">
      <textures>
        <texture file="skeletal/animal_goat_white.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
