<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-04">
      <props>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Helmet-Corinthian-01">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian_02">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian_03">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian_04">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmets-Thracian-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-03">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-04">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a5.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cuirass_01_01">
      <textures>
        <texture file="skeletal/hele/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_02">
      <textures>
        <texture file="skeletal/hele/cuirass_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_03">
      <textures>
        <texture file="skeletal/hele/cuirass_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_02_01">
      <textures>
        <texture file="skeletal/hele/cuirass_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_02_02">
      <textures>
        <texture file="skeletal/hele/cuirass_02_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_02_03">
      <textures>
        <texture file="skeletal/hele/cuirass_02_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_02_04">
      <textures>
        <texture file="skeletal/hele/cuirass_02_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_02_05">
      <textures>
        <texture file="skeletal/hele/cuirass_02_05.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="scale_06_01">
      <textures>
        <texture file="skeletal/hele/scale_06_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_06_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="scale_01_01">
      <textures>
        <texture file="skeletal/hele/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="scale_05_01">
      <textures>
        <texture file="skeletal/hele/scale_05_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="lamellar_01_01">
      <textures>
        <texture file="skeletal/hele/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax_lamellar_01_01">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax_lamellar_01_02">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
