<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>structural/rome_capitoline.dae</mesh>
	  <props>
        <prop actor="props/structures/romans/rome_quadriga_statue.xml" attachpoint="quadriga_statue"/>
        <prop actor="props/structures/romans/rome_capitoline_pediment.xml" attachpoint="pediment"/>
        <prop actor="props/structures/romans/rome_capitoline_statues.xml" attachpoint="statue"/>
        <prop actor="props/structures/romans/rome_capitoline_statues_gold.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/rome_struct_capitol.png" name="baseTex"/>
        <texture file="structural/rome_struct_capitol_norm.png" name="normTex"/>
        <texture file="structural/rome_struct_capitol_spec.png" name="specTex"/>
        <texture file="structural/ao/rome_capitoline.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_large.xml">
	  <props>
        <prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/rome_capitoline_statues_gold.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
