<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Shoushe Nu">
      <mesh>structural/han_siege_shoushe.dae</mesh>
      <animations>
        <animation event="0.87" file="mechanical/han_shoushe_attack.dae" load="0.70" name="attack_ranged" speed="130"/>
        <animation file="mechanical/han_shoushe_idle.dae" name="idle" speed="100"/>
        <animation file="mechanical/han_shoushe_walk.dae" name="walk" speed="20"/>
        <animation file="mechanical/han_shoushe_walk.dae" name="run" speed="40"/>
        <animation file="mechanical/han_shoushe_death.dae" name="death" speed="80"/>
      </animations>
      <props>
        <prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
        <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
        <prop actor="props/units/han/shoushe_infantry_a.xml" attachpoint="operator_R"/>
        <prop actor="props/units/han/shoushe_infantry_b.xml" attachpoint="operator_L"/>
      </props>
      <textures>
        <texture file="structural/han_siege_shoushe.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
