<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <textures>
        <texture file="props/helmet/celt_montefortino_03_norm.png" name="normTex"/>
        <texture file="props/helmet/celt_montefortino_03_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="montefortino-conical-simple-feather-uni">
      <mesh>props/helmet/rome_montefortino_a_2.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_mid"/>
        <prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_mid"/>
      </props>
      <textures>
        <texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="montefortino-conical-standard-feather-tri">
      <mesh>props/helmet/rome_montefortino_a_3.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_c.xml" attachpoint="feather_mid"/>
        <prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_mid"/>
      </props>
      <textures>
        <texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="montefortino-dome-feather-quad">
      <mesh>props/helmet/rome_montefortino_b_2.dae</mesh>
      <props>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left_mid"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right_mid"/>
        <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right"/>
      </props>
      <textures>
        <texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
