<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/hele_thracian_cap_player.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_advanced_01_03">
      <textures>
        <texture file="skeletal/thrac/tunic_advanced_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_advanced_02_02">
      <textures>
        <texture file="skeletal/thrac/tunic_advanced_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_advanced_04_03">
      <textures>
        <texture file="skeletal/thrac/tunic_advanced_04_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_advanced_03_01">
      <textures>
        <texture file="skeletal/thrac/tunic_advanced_03_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_advanced_04_02">
      <textures>
        <texture file="skeletal/thrac/tunic_advanced_04_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_basic_01_01">
      <textures>
        <texture file="skeletal/thrac/tunic_basic_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_basic_02_02">
      <textures>
        <texture file="skeletal/thrac/tunic_basic_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_basic_03_01">
      <textures>
        <texture file="skeletal/thrac/tunic_basic_03_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_basic_04_02">
      <textures>
        <texture file="skeletal/thrac/tunic_basic_04_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-illyrian-advanced-01-a">
      <textures>
        <texture file="skeletal/illy/tunic_advanced_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-illyrian-advanced-01-b">
      <textures>
        <texture file="skeletal/illy/tunic_advanced_01_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_rhomphaia_shield_fast.xml" frequency="1" name="Swordsman-Rhomphaia-Fast"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_cape_thracian.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
