<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="ship_oar">
      <mesh>props/ship_oar_b.dae</mesh>
      <textures>
        <texture file="structural/hele_trireme.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
      <animations>
        <animation file="other/ship_oar_c_idle_r.dae" name="idle" speed="50"/>
        <animation file="other/ship_oar_c_move_r.dae" name="Walk" speed="8"/>
      </animations>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
