<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base">
      <mesh>props/shield/pelte_02_front.dae</mesh>
      <props>
        <prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Normal Leather">
      <textures>
        <texture file="props/shield/pelte_round_leather_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_leather_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Normal Wood">
      <textures>
        <texture file="props/shield/pelte_round_wood_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_wood_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Shield-Leather-Round">
      <textures>
        <texture file="props/shield/pelte_round_leather.png" name="baseTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="Shield-Leather-Palm">
      <textures>
	    <texture file="props/shield/kart_leather_a.dds" name="baseTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="Shield-Leather-B">
      <textures>
	    <texture file="props/shield/kart_leather_b.dds" name="baseTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="Shield-Leather-C">
      <textures>
	    <texture file="props/shield/kart_leather_c.dds" name="baseTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="Shield-Leather-Tant">
      <textures>
	    <texture file="props/shield/kart_leather_d.dds" name="baseTex"/>
	  </textures>
    </variant>
    <variant frequency="1" name="Shield-Leather-E">
      <textures>
	    <texture file="props/shield/kart_leather_e.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
   <material>player_trans_parallax_spec.xml</material>
</actor>
