<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Gaullic Stable" file="structures/defensive_building.xml">
      <mesh>structural/gaul_stable.dae</mesh>
      <props>
        <prop actor="props/structures/gauls/stable_nature.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/stable_barrel_01.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/stable_barrel_02.xml" attachpoint="barrel_02" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/stable_barrel_03.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/gauls/stable_hay_stack.xml" attachpoint="hay_stack" maxheight="0" minheight="-1.25"/>
        <prop actor="props/structures/gauls/stable_ladder.xml" attachpoint="ladder" />
        <prop actor="props/structures/gauls/stable_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/stable_water.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/stable_horse_a.xml" attachpoint="horse" maxheight="0" minheight="-20"/>
        <prop actor="props/structures/celts/stable_horse_b.xml" attachpoint="horse_1" maxheight="0" minheight="-20"/>
        <prop actor="props/structures/celts/stable_horse_c.xml" attachpoint="horse_2" maxheight="0" minheight="-20"/>
        <prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_stable.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/gauls/stable_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/stable_water.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/stable_nature.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
