<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Assembly of Princes">
      <mesh>structural/gaul_theater.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_6x6_gaul_theater.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/theater_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/theater_nature.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar01"/>
        <prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar02"/>
        <prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar03"/>
        <prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven01"/>
        <prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven02"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield01" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_oval_b_01.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield03" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_oval_b_02.xml" attachpoint="shield04" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_oval_b_03.xml" attachpoint="shield05" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield06" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_oval_c_01.xml" attachpoint="shield07" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_spear_oval_c_02.xml" attachpoint="shield08" maxheight="20" minheight="-20"/>
        <prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield09" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box01" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box02" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box03" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel01" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel02" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/dead_bull_head.xml" attachpoint="bullhead"/>
        <prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack01" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack02" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_theater.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/gauls/theater_roof.xml" attachpoint="root"/>
        <prop actor="props/structures/gauls/theater_nature.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
