<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="siege ram">
      <animations>
        <animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
        <animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="attack_melee" speed="100"/>
      </animations>
      <mesh>structural/celt_siege_ram.dae</mesh>
      <props>
        <prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/celt_siege_ram.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="alive"/>
    <variant file="structures/destruction_small.xml">
      <props>
        <prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
