<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Iron">
      <textures>
        <texture file="props/helmet/celt_alesia_01_iron.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Brass">
      <textures>
        <texture file="props/helmet/celt_alesia_01_brass.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Bronze">
      <textures>
        <texture file="props/helmet/celt_alesia_01_bronze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Silver">
      <textures>
        <texture file="props/helmet/celt_alesia_01_silver.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iron Crested">
      <textures>
        <texture file="props/helmet/celt_alesia_01_iron.png" name="baseTex"/>
      </textures>
      <props>
        <prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
      </props>
    </variant>
    <variant frequency="1" name="Brass Crested">
      <textures>
        <texture file="props/helmet/celt_alesia_01_brass.png" name="baseTex"/>
      </textures>
      <props>
        <prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
      </props>
    </variant>
    <variant frequency="1" name="Bronze Crested">
      <textures>
        <texture file="props/helmet/celt_alesia_01_bronze.png" name="baseTex"/>
      </textures>
      <props>
        <prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
      </props>
    </variant>
    <variant frequency="1" name="Silver Crested">
      <textures>
        <texture file="props/helmet/celt_alesia_01_silver.png" name="baseTex"/>
      </textures>
      <props>
        <prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <mesh>props/helmet/celt_alesia_02.dae</mesh>
      <textures>
        <texture file="props/helmet/celt_alesia_01_norm.png" name="normTex"/>
        <texture file="props/helmet/celt_alesia_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
