<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_naked.dae</mesh>
      <props>
        <prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/spart/300.png" name="baseTex"/>
        <texture file="skeletal/spart/300_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Helmet-Corinthian-01">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-02">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_cape_long.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
