<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" file="others/ships/rome_trireme_oars.xml" name="Rome Trireme">
      <mesh>structural/rome_ship_trireme.dae</mesh>
      <props>
        <prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
      </props>
      <textures>
        <texture file="structural/rome_trireme.png" name="baseTex"/>
        <texture file="structural/rome_trireme_spec.png" name="specTex"/>
        <texture file="structural/rome_trireme_norm.png" name="normTex"/>
        <texture file="structural/ao/rome_trireme.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" file="others/ships/rome_trireme_shields_01.xml" name="Roman Trireme Shields-01"/>
    <variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
    <variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
  </group>
  <material>player_trans_ao_norm_spec.xml</material>
</actor>
