<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Celtic Great Hall" file="structures/defensive_building.xml">
      <mesh>structural/celt_civic3.dae</mesh>
      <props>
        <prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
      </props>
      <textures>
	    <texture file="structural/celt_struct_1.dds" name="baseTex"/>
	    <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
	    <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
        <prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
