<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant name="decal_mud_6x6">
      <textures>
        <texture file="gaia/tropic_cliff_mud_rice.png" name="baseTex"/>
        <texture file="gaia/tropic_cliff_mud_norm.png" name="normTex"/>
        <texture file="gaia/tropic_cliff_mud_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>	
  <group>
    <variant name="a">
      <decal angle="0" depth="26" offsetx="0" offsetz="0" width="26"/>
    </variant>
    <variant name="b">
      <decal angle="0" depth="26" offsetx="0" offsetz="0" width="-26"/>
    </variant>
    <variant name="c">
      <decal angle="0" depth="-26" offsetx="0" offsetz="0" width="26"/>
    </variant>
    <variant name="d">
      <decal angle="0" depth="-26" offsetx="0" offsetz="0" width="-26"/>
    </variant>
  </group>		
  <material>terrain_norm_spec.xml</material>
</actor>
