<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Wonder Cauldron">
      <mesh>props/structural/gaul_wonder_cauldron.dae</mesh>
      <props>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
        <prop actor="particle/flame.xml" attachpoint="flame_01"/>
      </props>
      <textures>
        <texture file="structural/celt_struct.dds" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
