<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Stoa 2">
      <mesh>structural/hele_stoa2_base.dae</mesh>
      <props>
        <prop actor="props/special/greek_stoa2_trees.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_shields.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_props_a.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_tiles.xml" attachpoint="root"/>
      </props>
      <textures>
		<texture file="structural/hele_struct.dds" name="baseTex"/>
		<texture file="structural/hele_struct_norm.png" name="normTex"/>
		<texture file="structural/hele_struct_spec.png" name="specTex"/>
		<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_trees.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_shields.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_props_a.xml" attachpoint="root"/>
        <prop actor="props/special/greek_stoa2_tiles.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
