<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="foundation 3x3 a">
      <textures>
        <texture file="structural/kart_struct.dds" name="baseTex"/>
        <texture file="structural/kart_struct_norm.png" name="normTex"/>
        <texture file="structural/kart_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="House A">
      <mesh>structural/kart_house_a_foundation.dae</mesh>
      <textures>
        <texture file="structural/ao/kart_house_a_scaffolding_AO.png" name="aoTex"/>
      </textures>
    </variant>
    <variant name="House B">
      <mesh>structural/kart_house_b_foundation.dae</mesh>
      <textures>
        <texture file="structural/ao/kart_house_b_scaffolding_AO.png" name="aoTex"/>
      </textures>
    </variant>
    <variant name="House C">
      <mesh>structural/kart_house_c_foundation.dae</mesh>
      <textures>
        <texture file="structural/ao/kart_house_c_scaffolding_AO.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle">
      <props>
        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
        <prop actor="particle/construction_dust.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="scaffold">
      <props>
        <prop actor="props/structures/construction/scaf_cart_house.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
        <prop actor="particle/construction_dust.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
