<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/prop_weap.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="kush_maces_a_01">
      <mesh>props/kush_maces_a_01.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_a_02">
      <mesh>props/kush_maces_a_02.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_a_03">
      <mesh>props/kush_maces_a_03.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_b_01">
      <mesh>props/kush_maces_b_01.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_b_02">
      <mesh>props/kush_maces_b_02.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_b_03">
      <mesh>props/kush_maces_b_03.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_c_01">
      <mesh>props/kush_maces_c_01.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_c_02">
      <mesh>props/kush_maces_c_02.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_c_03">
      <mesh>props/kush_maces_c_03.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_d">
      <mesh>props/kush_maces_d.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_d_bronze">
      <mesh>props/kush_maces_d_bronze.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_d_bronze_stripes">
      <mesh>props/kush_maces_d_bronze_stripes.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_e">
      <mesh>props/kush_maces_e.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_e_bronze">
      <mesh>props/kush_maces_e_bronze.dae</mesh>
    </variant>
    <variant frequency="1" name="kush_maces_e_bronze_stripes">
      <mesh>props/kush_maces_e_bronze_stripes.dae</mesh>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
