<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Corinthian">
      <mesh>props/helmet/hele_corinthian_b.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Crest">
      <props>
        <prop actor="props/units/helmets/props/laurel_boeotian.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Leonidas Helmet">
      <textures>
        <texture file="props/helmet/hele_corinthian_02_black.png" name="baseTex"/>
        <texture file="props/helmet/hele_corinthian_02_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_corinthian_02_black_bronze_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
