<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant>
      <animations>
        <animation file="other/hawk_flight.dae" name="Walk" speed="10"/>
        <animation file="other/hawk_glide.dae" name="Walk" speed="3"/>
        <animation file="other/hawk_flight.dae" name="Idle" speed="40"/>
        <animation file="other/hawk_glide.dae" name="Idle" speed="3"/>
      </animations>
      <mesh>skeletal/hawk.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="hawk a">
      <textures>
        <texture file="skeletal/animal_hawk.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="hawk b">
      <textures>
        <texture file="skeletal/animal_hawk2.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
