<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_driver_chariot_celt.xml">
      <mesh>skeletal/new/m_naked.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celtic Port Helmet">
      <props>
        <prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Montefortino Helmet-01">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Montefortino Helmet-02">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Montefortino Helmet-03">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Coolus Helmet-01">
      <props>
        <prop actor="props/units/helmets/celt_helmet_coolus_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Coolus Helmet-02">
      <props>
        <prop actor="props/units/helmets/celt_helmet_coolus_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Meyrick Helmet">
      <props>
        <prop actor="props/units/helmets/celt_helmet_meyrick.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded-1a">
      <textures>
        <texture file="skeletal/brit/padded_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1b">
      <textures>
        <texture file="skeletal/brit/padded_01_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
