<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <animations>
        <animation file="mechanical/chariot_idle.dae" id="idle1" name="Idle" speed="80"/>
        <animation file="mechanical/chariot_idle.dae" id="idle2" name="Idle" speed="80"/>
        <animation file="mechanical/chariot_idle.dae" id="idle3" name="Idle" speed="80"/>
        <animation file="mechanical/chariot_move.dae" name="Walk" speed="7"/>
        <animation file="mechanical/chariot_move.dae" name="Run" speed="7"/>
        <animation file="mechanical/chariot_death.dae" id="death1" name="Death" speed="100"/>
        <animation file="mechanical/chariot_death.dae" id="death2" name="Death" speed="100"/>
        <animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
      </animations>
      <mesh>structural/han_chariot.dae</mesh>
      <textures>
        <texture file="structural/chariot_01.png" name="baseTex"/>
        <texture file="structural/chariot_01_norm.png" name="normTex"/>
        <texture file="structural/chariot_01_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="units/han/chariot_archer_d.xml" attachpoint="driver1"/>
        <prop actor="units/han/chariot_archer_r.xml" attachpoint="rider1"/>
        <prop actor="units/han/chariot_archer_h_01.xml" attachpoint="horse1"/>
        <prop actor="units/han/chariot_archer_h_02.xml" attachpoint="horse2"/>
        <prop actor="units/han/chariot_archer_h_03.xml" attachpoint="horse3"/>
        <prop actor="units/han/chariot_archer_h_04.xml" attachpoint="horse4"/>
        <prop actor="props/special/common/garrison_flag_han.xml" attachpoint="han_flag"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="Death" frequency="0">
      <props>
        <prop actor="" attachpoint="han_flag"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
