<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Boeotian-a1">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Boeotian-a2">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Boeotian-g-crest">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_g_crest.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="rome-cuirass-1a">
      <textures>
        <texture file="skeletal/rome/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-scale-1a">
      <textures>
        <texture file="skeletal/rome/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-scale-1b">
      <textures>
        <texture file="skeletal/rome/scale_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-scale-1c">
      <textures>
        <texture file="skeletal/rome/scale_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
