<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Mineral Slab 01">
      <mesh>gaia/geo_mineral_01.dae</mesh>
      <textures>
        <texture file="gaia/slab_medit_metal.dds" name="baseTex"/>
        <texture file="gaia/ao/geo_mineral_01_ao.png" name="aoTex"/>
        <texture file="gaia/slab_medit_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant name="Mineral Slab 02">
      <mesh>gaia/geo_mineral_02.dae</mesh>
      <textures>
        <texture file="gaia/slab_medit_metal.dds" name="baseTex"/>
        <texture file="gaia/ao/geo_mineral_02_ao.png" name="aoTex"/>
        <texture file="gaia/slab_medit_metal_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="props">
      <props>
        <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
        <prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_ao_norm_spec.xml</material>
</actor>
