<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/capes/cape_med_player_archer_hip.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="scyth-tunic-coat-01-01">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-01-02">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-01-03">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-01-04">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-02-01">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-02-02">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-coat-02-03">
      <textures>
        <texture file="skeletal/scyth/tunic_coat_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-ornate-01-01">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/scyth/tunic_ornate_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-ornate-01-02">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/scyth/tunic_ornate_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-01">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-02">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-03">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-04">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-05">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scyth-tunic-suit-01-06">
      <textures>
        <texture file="skeletal/scyth/tunic_suit_01_06.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_archer_relax.xml" frequency="1" name="Archer-Relax"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml">
      <props>
        <prop actor="props/units/capes/cape_med_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
