<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_driver_chariot.xml">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
      </props>
      <textures>
        <texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="scale-2a">
      <textures>
        <texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2b">
      <textures>
        <texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2c">
      <textures>
        <texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2d">
      <textures>
        <texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2e">
      <textures>
        <texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2f">
      <textures>
        <texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2g">
      <textures>
        <texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
