<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/helmets/kush_skull_cap_cavalry_crown.xml" attachpoint="head"/>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/kush_spear.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/kush_beja_reinforced_gold_rhino.xml" attachpoint="shield_arm"/>
      </props>
      <textures>
        <texture file="skeletal/kush/scale_royal_02.png" name="baseTex"/>
        <texture file="skeletal/kush/scale_royal_02_spec.png" name="specTex"/>
        <texture file="skeletal/kush/scale_royal_02_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
