<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="ship mesh">
      <mesh>structural/celt_merchant.dae</mesh>
      <props>
        <prop actor="props/structures/celts/merchant_sail.xml" attachpoint="sail"/>
      </props>
      <textures>
        <texture file="structural/celt_ship.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="0" name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
    <variant frequency="1" name="ungarrisoned"/>
  </group>
  <group>
    <variant frequency="1" name="ship mesh a">
      <props>
        <prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="front"/>
        <prop actor="props/special/eyecandy/basket_hele_a.xml" attachpoint="back"/>
        <prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="backb"/>
      </props>
    </variant>
    <variant frequency="1" name="ship mesh b">
      <props>
        <prop actor="props/special/eyecandy/anvil.xml" attachpoint="front"/>
        <prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="back"/>
        <prop actor="props/special/eyecandy/wood_sm_pile_b.xml" attachpoint="backb"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
