<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/quivers/han_crossbow_quiver.dae</mesh>
      <props>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_a"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_b"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_c"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_d"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_e"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_f"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="bolt_g"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Base_a">
      <textures>
        <texture file="props/quivers/han_quiver.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
