<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Shield-01">
      <props>
        <prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="Shield-02">
      <props>
        <prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Samnite-Attic-01">
      <props>
        <prop actor="props/units/helmets/hele_attic_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-02">
      <props>
        <prop actor="props/units/helmets/hele_attic_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_a3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-04">
      <props>
        <prop actor="props/units/helmets/hele_attic_a4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Rome-Montefortino-01">
      <props>
        <prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="cardiopylax-2-c-a">
      <textures>
        <texture file="skeletal/rome/cardiopylax_02_champion_01.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="ital-cuirass-1b">
      <textures>
        <texture file="skeletal/ital/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="ital-cuirass-1a">
      <textures>
        <texture file="skeletal/ital/cuirass_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="ital-cuirass-1c">
      <textures>
        <texture file="skeletal/ital/cuirass_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ital-linothorax-1a">
      <textures>
        <texture file="skeletal/ital/linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ital-linothorax-1b">
      <textures>
        <texture file="skeletal/ital/linothorax_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="9" name="ital-linothorax-1c">
      <textures>
        <texture file="skeletal/ital/linothorax_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ital-linothorax-1d">
      <textures>
        <texture file="skeletal/ital/linothorax_01_04.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="linothorax-lamellar-1a">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-lamellar-1b">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml" frequency="1" name="Hoplite-Relax"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
