<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Briton Market">
      <mesh>structural/brit_market_struct_1.dae</mesh>
      <props>
        <prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/market_props_new.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/market_wood_c.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
        <prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
      </props>
      <textures>
        <texture file="structural/brit_struct_1.png" name="baseTex"/>
        <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
        <texture file="structural/ao/brit_market.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/market_props_new.xml" attachpoint="root"/>
        <prop actor="props/structures/britons/market_wood_c.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
