<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/eyecandy_iber_weapons_table.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/iber_struct.png" name="baseTex"/>
        <texture file="structural/iber_struct_norm.png" name="normTex"/>
        <texture file="structural/iber_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
