<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="kushite meroitic scabbard">
      <mesh>props/kush_scabbard.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="sword"/>
      </props>
      <textures>
        <texture file="props/weapon/kush_scabbard.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Idle" frequency="1">
      <props>
        <prop attachpoint="sword"/>
      </props>
    </variant>
    <variant name="Build"/>
    <variant name="Build_farm"/>
    <variant name="carry_meat"/>
    <variant name="carry_food"/>
    <variant name="carry_wood"/>
    <variant name="carry_metal"/>
    <variant name="carry_stone"/>
    <variant name="gather_fruit"/>
    <variant name="gather_grain"/>
    <variant name="gather_meat"/>
    <variant name="gather_tree"/>
    <variant name="gather_rock"/>
    <variant name="gather_ore"/>
    <variant name="gather_ruins"/>
    <variant name="gather_treasure"/>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
