<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_trader.xml">
      <mesh>skeletal/new/m_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/trader_staff.xml" attachpoint="weapon_L"/>
      </props>
      <textures>
        <texture file="skeletal/hele/trader_01.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
