<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>props/gaul_barracks_props_03.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_01" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_02" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_03" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_04" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_05" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_06" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_07" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_08" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_09" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_10" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_11" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_12" maxheight="20" minheight="-20"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_13" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="props/prop_weap.dds" name="baseTex"/>
        <texture file="structural/ao/celt_barracks.png" name="aoTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_norm_spec.xml</material>
</actor>
