<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/rider/elephantry/hero_maurya_idle.dae" name="Idle" speed="50"/>
        <animation file="biped/rider/elephantry/hero_maurya_walk.dae" name="Walk" speed="20"/>
        <animation file="biped/rider/elephantry/hero_maurya_walk.dae" name="Walk" speed="20"/>
        <animation file="biped/rider/elephantry/hero_maurya_walk.dae" name="run" speed="20"/>
        <animation file="biped/rider/elephantry/hero_maurya_idle.dae" name="attack_melee" speed="45"/>
        <animation file="biped/rider/elephantry/hero_maurya_death.dae" name="death" id="death1" speed="100"/>
        <animation file="biped/rider/elephantry/hero_maurya_death.dae" name="death" id="death2" speed="100"/>
      </animations>
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_chandragupta.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/maur_hero_big_turban.xml" attachpoint="helmet"/>
      </props>
      <textures>
        <texture file="skeletal/maur/scale_royal_01.png" name="baseTex"/>
        <texture file="skeletal/maur/scale_royal_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
