<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_driver_chariot.xml">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="kush_swordsman_01">
      <textures>
        <texture file="skeletal/kush/tunic_basic_02_01.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_swordsman_02_lightskin">
      <props>
        <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/kush/tunic_basic_02_02.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_swordsman_03_lightskin">
      <props>
        <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/kush/tunic_basic_02_03.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_basic_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_swordsman_04">
      <textures>
        <texture file="skeletal/kush/tunic_advanced_01_01.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_swordsman_05">
      <textures>
        <texture file="skeletal/kush/tunic_advanced_01_02.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_swordsman_06_lightskin">
      <props>
        <prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="skeletal/kush/tunic_advanced_01_03.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_advanced_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
