<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Seleucid_Civic_Centre">
      <animations>
        <animation file="mechanical/sele_gate_opening.dae" name="gate_opening" speed="180"/>
        <animation file="mechanical/sele_gate_open.dae" name="gate_open" speed="20"/>
        <animation file="mechanical/sele_gate_closing.dae" name="gate_closing" speed="200"/>
        <animation file="mechanical/sele_gate_closed.dae" name="gate_closed" speed="20"/>
      </animations>
      <mesh>structural/sele_gate.dae</mesh>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/Sele_struct_2.png" name="normTex"/>
        <texture file="structural/Sele_struct_2.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned"/>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
