<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_long_sleeves.dae</mesh>
      <props>
        <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_minister.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sword/han_jian_c.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath/han_jian_sheath_left_c_e.xml" attachpoint="sheath_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="Han-Armor-Scale-Hero-01-Iron-01">
      <textures>
        <texture file="skeletal/han/scale_hero_01_iron_01.png" name="baseTex"/>
        <texture file="skeletal/han/scale_hero_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" frequency="1" name="Swordsman-Ready-Shield"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
