<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_blemmeye.xml" attachpoint="head"/>
        <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic">
      <textures>
        <texture file="skeletal/kush/tunic_blemmye_01.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_blemmye_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic 2">
      <textures>
        <texture file="skeletal/kush/tunic_blemmye_02.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_blemmye_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/camelry/base_javelinist_relax.xml"/>
    <variant file="biped/rider/camelry/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/camelry/promotion.xml"/>
    <variant file="biped/rider/camelry/attack_ranged_javelinist_bag.xml"/>
    <variant file="biped/rider/camelry/attack_slaughter.xml"/>
    <variant file="biped/rider/camelry/gather_meat.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
