<skeletons>
	<!--
	This skeleton is for the deer and any other similiar shaped animals with the exact same number of bones.
	-->

	<standard_skeleton title="Deer Biped" id="Deer">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
				    <bone name="r_ear">
				    </bone>
				    <bone name="l_ear">
				    </bone>
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>

	<skeleton title="3ds Max deer biped" target="Deer">
		 <identifier>
			<root>Deer01</root>
		 </identifier>
		 <bone name="Deer01"><target>root</target>
			<bone name="Deer01_Pelvis"><target>pelvis</target>
			  <bone name="Deer01_Spine"><target>spine</target>
				<bone name="Deer01_Spine1"><target>spine1</target>
				  <bone name="Deer01_Neck"><target>neck</target>
				  	<bone name="Deer01_Neck1"><target>neck1</target>
					  <bone name="Deer01_Head"><target>head</target>
					    <bone name="Deer01_Ponytail1"><target>r_ear</target>
					    </bone>
					    <bone name="Deer01_Ponytail2"><target>l_ear</target>
					    </bone>
					  </bone>
					</bone>
					<bone name="Deer01_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Deer01_L_UpperArm"><target>l_upperarm</target>
						<bone name="Deer01_L_Forearm"><target>l_forearm</target>
						  <bone name="Deer01_L_Hand"><target>l_hand</target>
						  	 <bone name="Deer01_L_Finger0"><target>l_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Deer01_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Deer01_R_UpperArm"><target>r_upperarm</target>
						<bone name="Deer01_R_Forearm"><target>r_forearm</target>
						  <bone name="Deer01_R_Hand"><target>r_hand</target>
						    <bone name="Deer01_R_Finger0"><target>r_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_L_Thigh"><target>l_thigh</target>
				<bone name="Deer01_L_Calf"><target>l_calf</target>
				  <bone name="Deer01_L_Foot"><target>l_foot</target>
					<bone name="Deer01_L_Toe0"><target>l_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_R_Thigh"><target>r_thigh</target>
				<bone name="Deer01_R_Calf"><target>r_calf</target>
				  <bone name="Deer01_R_Foot"><target>r_foot</target>
					<bone name="Deer01_R_Toe0"><target>r_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_Tail"><target>tail</target>
				<bone name="Deer01_Tail1"><target>tail1</target>
				</bone>
			  </bone>
			</bone>
		 </bone>
	</skeleton>
</skeletons>
