<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/helmets/ptol_quilted_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Kushite Elite Spear Cavalry 01">
      <textures>
        <texture file="skeletal/kush/padded_05_02.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Spear Cavalry 02">
      <textures>
        <texture file="skeletal/kush/padded_04_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_04_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Spear Cavalry 03">
      <textures>
        <texture file="skeletal/kush/padded_05_03.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Kushite Elite Spear Cavalry 04">
      <textures>
        <texture file="skeletal/kush/padded_05_01.png" name="baseTex"/>
        <texture file="skeletal/kush/padded_05_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="head-meroitic">
      <props>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="head-default">
      <props>
        <prop actor="props/units/heads/new/head_african_1.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_kush.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
