<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_archer_gastraphetes_relax.xml">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/gastraphetes.xml" attachpoint="weapon_L"/>
        <prop actor="props/units/quiver_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="epilektoi-4">
      <textures>
        <texture file="skeletal/athen/epilektos_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-7">
      <textures>
        <texture file="skeletal/athen/epilektos_07.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-8">
      <textures>
        <texture file="skeletal/athen/epilektos_08.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="epilektoi-10">
      <textures>
        <texture file="skeletal/athen/epilektos_10.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry_gastaphrete.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
