<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="1" name="Rome ballista pivot">
      <mesh>structural/rome_ballista_pivot.dae</mesh>
      <props>
        <prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
        <prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
        <prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
        <prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
      </props>
      <textures>
        <texture file="null_white.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
