<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="rome army camp rubble palisade">
      <mesh>props/rome_sb_rubble_palisade.dae</mesh>
<props>
<prop actor="structures/destruct_rome_camp_turf.xml" attachpoint="root"/>
        <prop actor="structures/destruct_rome_camp_struct2.xml" attachpoint="root"/>
        <prop actor="structures/destruct_rome_camp_tents.xml" attachpoint="root"/>
<prop actor="particle/flame.xml" attachpoint="flame1"/>
        <prop actor="particle/smoke.xml" attachpoint="flame1"/>
        <prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
        <prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
        <prop actor="props/structures/decals/destruct_6x6.xml" attachpoint="root"/>

</props>
      <textures>
<texture file="props/palisade_main.png" name="baseTex"/>
	    <texture file="props/palisade_main_norm.png" name="normTex"/>
	    <texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/rome_sb_rubble_ao.png" name="aoTex"/>
</textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
