<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="tunic_black_01_01">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/thrac/tunic_black_01_01.png" name="baseTex"/>
        <texture file="null_black.dds" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thesp-linothorax-1a">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thesp-linothorax-1b">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thesp-linothorax-1c">
      <textures>
        <texture file="skeletal/hele/linothorax_03_black_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Hele Thracian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Hele Phrygian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Phrygian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Phrygian Helmet-03">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Phrygian Helmet-04">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b5.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="5" name="Hele Phrygian P5">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_p1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="5" name="Hele Phrygian P5">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_p5.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_rhomphaia_shield_fast.xml" frequency="1" name="Swordsman-Rhomphaia-Fast"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_black.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
