<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="Nuba Woman 01">
      <mesh>skeletal/new/f_naked.dae</mesh>
      <textures>
        <texture file="skeletal/kush/naked_female_noba_01.png" name="baseTex"/>
        <texture file="skeletal/kush/naked_female_noba_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="Nuba Woman 02">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/kush/skirt_female_noba_01.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_female_noba_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Dreads">
      <props>
        <prop actor="props/units/heads/head_kush_fem_dark_nuba.xml" attachpoint="head"/>
        <prop actor="props/units/heads/kush_dread_hair_fem.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="No Dreads">
      <props>
        <prop actor="props/units/heads/head_kush_fem_dark_nuba.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Earrings">
      <props>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="No Earrings">
      <props>
        <prop actor="" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/female_base_walk.xml"/>
    <variant file="biped/female_carry_food.xml"/>
    <variant file="biped/female_carry_meat.xml"/>
    <variant file="biped/female_carry_wood.xml"/>
    <variant file="biped/female_carry_stone.xml"/>
    <variant file="biped/female_carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant name="Idle" frequency="1"/>
    <variant file="biped/attack_melee_female.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/female_death.xml"/>
    <variant file="biped/female_gather_tree.xml"/>
    <variant file="biped/female_gather_grain.xml"/>
    <variant file="biped/female_gather_fruit.xml"/>
    <variant file="biped/female_gather_meat.xml"/>
    <variant file="biped/female_gather_rock.xml"/>
    <variant file="biped/female_gather_ore.xml"/>
    <variant file="biped/female_gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/female_build.xml"/>
    <variant file="biped/female_build_farm.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
