forked from mirrors/0ad
8c429b9a68
attackmoveUnit is more specific than attackMove, so sinced0a42f2f00won't fire at the same time. However the GUI code expected that, breaking it. Instead, properly check for either attackmove or attackmoveUnit. Also fix an issue withd0a42f2f00where hotkeys would be release if switching to a more specific combination of the same hotkey. Reported by: snelius Fixes #5944 Differential Revision: https://code.wildfiregames.com/D3436 This was SVN commit r24752.