forked from mirrors/0ad
dd0b56c8aa
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.
Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
367 lines
9.8 KiB
C++
367 lines
9.8 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "TerrainTextureEntry.h"
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#include "lib/utf8.h"
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#include "lib/ogl.h"
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#include "lib/allocators/shared_ptr.h"
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#include "lib/file/io/io.h"
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#include "lib/res/graphics/ogl_tex.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/XML/Xeromyces.h"
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#include "graphics/MaterialManager.h"
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#include "graphics/Terrain.h"
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#include "graphics/TerrainTextureManager.h"
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#include "graphics/TerrainProperties.h"
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#include "graphics/Texture.h"
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#include "renderer/Renderer.h"
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#include <map>
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CTerrainTextureEntry::CTerrainTextureEntry(CTerrainPropertiesPtr properties, const VfsPath& path):
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m_pProperties(properties),
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m_BaseColor(0),
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m_BaseColorValid(false)
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{
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ENSURE(properties);
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CXeromyces XeroFile;
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if (XeroFile.Load(g_VFS, path, "terrain_texture") != PSRETURN_OK)
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{
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LOGERROR("Terrain xml not found (%s)", path.string8());
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return;
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}
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#define EL(x) int el_##x = XeroFile.GetElementID(#x)
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#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
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EL(tag);
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EL(terrain);
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EL(texture);
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EL(textures);
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EL(material);
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EL(props);
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EL(alphamap);
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AT(file);
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AT(name);
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#undef AT
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#undef EL
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XMBElement root = XeroFile.GetRoot();
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if (root.GetNodeName() != el_terrain)
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{
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LOGERROR("Invalid terrain format (unrecognised root element '%s')", XeroFile.GetElementString(root.GetNodeName()).c_str());
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return;
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}
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std::vector<std::pair<CStr, VfsPath> > samplers;
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VfsPath alphamap("standard");
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m_Tag = utf8_from_wstring(path.Basename().string());
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XERO_ITER_EL(root, child)
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{
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int child_name = child.GetNodeName();
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if (child_name == el_textures)
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{
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XERO_ITER_EL(child, textures_element)
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{
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ENSURE(textures_element.GetNodeName() == el_texture);
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CStr name;
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VfsPath terrainTexturePath;
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XERO_ITER_ATTR(textures_element, relativePath)
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{
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if (relativePath.Name == at_file)
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terrainTexturePath = VfsPath("art/textures/terrain") / relativePath.Value.FromUTF8();
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else if (relativePath.Name == at_name)
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name = relativePath.Value;
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}
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samplers.emplace_back(name, terrainTexturePath);
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}
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}
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else if (child_name == el_material)
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{
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VfsPath mat = VfsPath("art/materials") / child.GetText().FromUTF8();
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if (CRenderer::IsInitialised())
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m_Material = g_Renderer.GetMaterialManager().LoadMaterial(mat);
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}
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else if (child_name == el_alphamap)
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{
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alphamap = child.GetText().FromUTF8();
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}
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else if (child_name == el_props)
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{
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CTerrainPropertiesPtr ret (new CTerrainProperties(properties));
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ret->LoadXml(child, &XeroFile, path);
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if (ret) m_pProperties = ret;
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}
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else if (child_name == el_tag)
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{
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m_Tag = child.GetText();
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}
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}
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for (size_t i = 0; i < samplers.size(); ++i)
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{
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CTextureProperties texture(samplers[i].second);
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texture.SetWrap(GL_REPEAT);
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// TODO: anisotropy should probably be user-configurable, but we want it to be
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// at least 2 for terrain else the ground looks very blurry when you tilt the
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// camera upwards
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texture.SetMaxAnisotropy(2.0f);
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if (CRenderer::IsInitialised())
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{
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CTexturePtr texptr = g_Renderer.GetTextureManager().CreateTexture(texture);
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m_Material.AddSampler(CMaterial::TextureSampler(samplers[i].first, texptr));
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}
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}
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if (CRenderer::IsInitialised())
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LoadAlphaMaps(alphamap);
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float texAngle = 0.f;
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float texSize = 1.f;
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if (m_pProperties)
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{
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m_Groups = m_pProperties->GetGroups();
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texAngle = m_pProperties->GetTextureAngle();
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texSize = m_pProperties->GetTextureSize();
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}
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m_TextureMatrix.SetZero();
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m_TextureMatrix._11 = cosf(texAngle) / texSize;
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m_TextureMatrix._13 = -sinf(texAngle) / texSize;
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m_TextureMatrix._21 = -sinf(texAngle) / texSize;
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m_TextureMatrix._23 = -cosf(texAngle) / texSize;
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m_TextureMatrix._44 = 1.f;
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GroupVector::iterator it=m_Groups.begin();
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for (;it!=m_Groups.end();++it)
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(*it)->AddTerrain(this);
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}
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CTerrainTextureEntry::~CTerrainTextureEntry()
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{
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for (GroupVector::iterator it=m_Groups.begin();it!=m_Groups.end();++it)
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(*it)->RemoveTerrain(this);
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}
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// BuildBaseColor: calculate the root color of the texture, used for coloring minimap, and store
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// in m_BaseColor member
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void CTerrainTextureEntry::BuildBaseColor()
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{
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// Use the explicit properties value if possible
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if (m_pProperties && m_pProperties->HasBaseColor())
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{
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m_BaseColor=m_pProperties->GetBaseColor();
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m_BaseColorValid = true;
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return;
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}
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// Use the texture color if available
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if (GetTexture()->TryLoad())
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{
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m_BaseColor = GetTexture()->GetBaseColor();
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m_BaseColorValid = true;
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}
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}
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const float* CTerrainTextureEntry::GetTextureMatrix() const
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{
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return &m_TextureMatrix._11;
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}
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// LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and
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// calculate the coordinate of each alphamap within this packed texture
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void CTerrainTextureEntry::LoadAlphaMaps(VfsPath &amtype)
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{
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std::wstring key = L"(alpha map composite" + amtype.string() + L")";
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CTerrainTextureManager::TerrainAlphaMap::iterator it = g_TexMan.m_TerrainAlphas.find(amtype);
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if (it != g_TexMan.m_TerrainAlphas.end())
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{
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m_TerrainAlpha = it;
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return;
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}
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g_TexMan.m_TerrainAlphas[amtype] = TerrainAlpha();
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it = g_TexMan.m_TerrainAlphas.find(amtype);
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TerrainAlpha &result = it->second;
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//
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// load all textures and store Handle in array
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//
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Handle textures[NUM_ALPHA_MAPS] = {0};
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VfsPath path(L"art/textures/terrain/alphamaps");
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path = path / amtype;
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const wchar_t* fnames[NUM_ALPHA_MAPS] = {
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L"blendcircle.png",
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L"blendlshape.png",
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L"blendedge.png",
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L"blendedgecorner.png",
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L"blendedgetwocorners.png",
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L"blendfourcorners.png",
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L"blendtwooppositecorners.png",
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L"blendlshapecorner.png",
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L"blendtwocorners.png",
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L"blendcorner.png",
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L"blendtwoedges.png",
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L"blendthreecorners.png",
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L"blendushape.png",
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L"blendbad.png"
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};
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size_t base = 0; // texture width/height (see below)
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// for convenience, we require all alpha maps to be of the same BPP
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// (avoids another ogl_tex_get_size call, and doesn't hurt)
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size_t bpp = 0;
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for(size_t i=0;i<NUM_ALPHA_MAPS;i++)
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{
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// note: these individual textures can be discarded afterwards;
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// we cache the composite.
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textures[i] = ogl_tex_load(g_VFS, path / fnames[i]);
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if (textures[i] < 0)
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{
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g_TexMan.m_TerrainAlphas.erase(it);
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LOGERROR("Failed to load alphamap: %s", amtype.string8());
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VfsPath standard("standard");
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if (path != standard)
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{
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LoadAlphaMaps(standard);
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}
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return;
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}
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// get its size and make sure they are all equal.
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// (the packing algo assumes this)
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size_t this_width = 0, this_height = 0, this_bpp = 0; // fail-safe
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ignore_result(ogl_tex_get_size(textures[i], &this_width, &this_height, &this_bpp));
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if(this_width != this_height)
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DEBUG_DISPLAY_ERROR(L"Alpha maps are not square");
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// .. first iteration: establish size
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if(i == 0)
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{
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base = this_width;
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bpp = this_bpp;
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}
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// .. not first: make sure texture size matches
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else if(base != this_width || bpp != this_bpp)
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DEBUG_DISPLAY_ERROR(L"Alpha maps are not identically sized (including pixel depth)");
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}
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//
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// copy each alpha map (tile) into one buffer, arrayed horizontally.
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//
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size_t tile_w = 2+base+2; // 2 pixel border (avoids bilinear filtering artifacts)
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size_t total_w = round_up_to_pow2(tile_w * NUM_ALPHA_MAPS);
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size_t total_h = base; ENSURE(is_pow2(total_h));
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shared_ptr<u8> data;
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AllocateAligned(data, total_w*total_h, maxSectorSize);
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// for each tile on row
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for (size_t i = 0; i < NUM_ALPHA_MAPS; i++)
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{
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// get src of copy
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u8* src = 0;
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ignore_result(ogl_tex_get_data(textures[i], &src));
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size_t srcstep = bpp/8;
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// get destination of copy
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u8* dst = data.get() + (i*tile_w);
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// for each row of image
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for (size_t j = 0; j < base; j++)
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{
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// duplicate first pixel
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*dst++ = *src;
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*dst++ = *src;
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// copy a row
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for (size_t k = 0; k < base; k++)
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{
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*dst++ = *src;
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src += srcstep;
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}
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// duplicate last pixel
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*dst++ = *(src-srcstep);
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*dst++ = *(src-srcstep);
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// advance write pointer for next row
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dst += total_w-tile_w;
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}
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result.m_AlphaMapCoords[i].u0 = float(i*tile_w+2) / float(total_w);
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result.m_AlphaMapCoords[i].u1 = float((i+1)*tile_w-2) / float(total_w);
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result.m_AlphaMapCoords[i].v0 = 0.0f;
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result.m_AlphaMapCoords[i].v1 = 1.0f;
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}
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for (size_t i = 0; i < NUM_ALPHA_MAPS; i++)
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ignore_result(ogl_tex_free(textures[i]));
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// upload the composite texture
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Tex t;
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ignore_result(t.wrap(total_w, total_h, 8, TEX_GREY, data, 0));
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// uncomment the following to save a png of the generated texture
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// in the public/ directory, for debugging
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/*VfsPath filename("blendtex.png");
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DynArray da;
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RETURN_STATUS_IF_ERR(tex_encode(&t, filename.Extension(), &da));
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// write to disk
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//Status ret = INFO::OK;
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{
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shared_ptr<u8> file = DummySharedPtr(da.base);
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const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
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if(bytes_written > 0)
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ENSURE(bytes_written == (ssize_t)da.pos);
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//else
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// ret = (Status)bytes_written;
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}
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ignore_result(da_free(&da));*/
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Handle hCompositeAlphaMap = ogl_tex_wrap(&t, g_VFS, key);
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ignore_result(ogl_tex_set_filter(hCompositeAlphaMap, GL_LINEAR));
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ignore_result(ogl_tex_set_wrap (hCompositeAlphaMap, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE));
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ogl_tex_upload(hCompositeAlphaMap, GL_ALPHA, 0, 0);
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result.m_hCompositeAlphaMap = hCompositeAlphaMap;
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m_TerrainAlpha = it;
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}
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