forked from mirrors/0ad
29492badb7
so that units don't try to gather forever while not being able to reach it and so that the sheep corpse can't be selected and seen anymore. Differential Revision: https://code.wildfiregames.com/D21 Fixes #4268 Based On Patch By: wraitii Reviewed By: temple Previously Reviewed By: Itms This was SVN commit r21597.
63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpObstruction.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/system/SimContext.h"
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std::string ICmpObstruction::CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const
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{
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EFoundationCheck check = CheckFoundation(className, onlyCenterPoint);
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switch (check)
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{
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case FOUNDATION_CHECK_SUCCESS:
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return "success";
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case FOUNDATION_CHECK_FAIL_ERROR:
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return "fail_error";
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case FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION:
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return "fail_no_obstruction";
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case FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION:
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return "fail_obstructs_foundation";
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case FOUNDATION_CHECK_FAIL_TERRAIN_CLASS:
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return "fail_terrain_class";
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default:
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debug_warn(L"Unexpected result from CheckFoundation");
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return "";
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}
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}
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BEGIN_INTERFACE_WRAPPER(Obstruction)
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DEFINE_INTERFACE_METHOD_CONST_0("GetUnitRadius", entity_pos_t, ICmpObstruction, GetUnitRadius)
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DEFINE_INTERFACE_METHOD_CONST_0("CheckShorePlacement", bool, ICmpObstruction, CheckShorePlacement)
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DEFINE_INTERFACE_METHOD_CONST_2("CheckFoundation", std::string, ICmpObstruction, CheckFoundation_wrapper, std::string, bool)
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DEFINE_INTERFACE_METHOD_CONST_0("CheckDuplicateFoundation", bool, ICmpObstruction, CheckDuplicateFoundation)
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DEFINE_INTERFACE_METHOD_CONST_0("GetUnitCollisions", std::vector<entity_id_t>, ICmpObstruction, GetUnitCollisions)
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DEFINE_INTERFACE_METHOD_CONST_0("GetEntityCollisions", std::vector<entity_id_t>, ICmpObstruction, GetEntityCollisions)
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DEFINE_INTERFACE_METHOD_1("SetActive", void, ICmpObstruction, SetActive, bool)
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DEFINE_INTERFACE_METHOD_3("SetDisableBlockMovementPathfinding", void, ICmpObstruction, SetDisableBlockMovementPathfinding, bool, bool, int32_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetBlockMovementFlag", bool, ICmpObstruction, GetBlockMovementFlag)
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DEFINE_INTERFACE_METHOD_1("SetControlGroup", void, ICmpObstruction, SetControlGroup, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup", entity_id_t, ICmpObstruction, GetControlGroup)
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DEFINE_INTERFACE_METHOD_1("SetControlGroup2", void, ICmpObstruction, SetControlGroup2, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetControlGroup2", entity_id_t, ICmpObstruction, GetControlGroup2)
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END_INTERFACE_WRAPPER(Obstruction)
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