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efe5e3cdcc28e3b99d734b1d2c331fa21ef2ee0d
0ad
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simulation
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janwas
e6c8cef293
types.h => lib/types.h (avoid name collision)
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This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
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scripting
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp
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EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
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Simulation.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
TurnManager.cpp
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TurnManager.h
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