forked from mirrors/0ad
ee0d204bf6
JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
219 lines
8.8 KiB
C++
219 lines
8.8 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Simulation.h"
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#include "graphics/GameView.h"
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#include "ps/ConfigDB.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/components/ICmpGuiInterface.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/helpers/Geometry.h"
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#include "simulation2/helpers/Selection.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/Entity.h"
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#include <array>
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#include <fstream>
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JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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ScriptInterface::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(rqSim.cx);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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}
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void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
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if (!cmpCommandQueue)
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return;
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ScriptInterface::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue cmd2(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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void JSI_Simulation::DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
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}
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std::vector<entity_id_t> JSI_Simulation::GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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struct StaticObstructionFilter
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{
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bool operator()(IComponent* cmp)
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{
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ICmpObstruction* cmpObstruction = static_cast<ICmpObstruction*>(cmp);
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return cmpObstruction->GetObstructionType() == ICmpObstruction::STATIC;
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}
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};
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return EntitySelection::GetEntitiesWithComponentInRect<StaticObstructionFilter>(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres);
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}
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JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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ScriptInterface::Request rq(pCxPrivate);
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JS::RootedValue edgeList(rq.cx);
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ScriptInterface::CreateArray(rq, &edgeList);
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int edgeListIndex = 0;
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float distanceThreshold = 10.0f;
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CFG_GET_VAL("gui.session.snaptoedgesdistancethreshold", distanceThreshold);
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CFixedVector2D entityPos(x, z);
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std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen(pCxPrivate);
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for (entity_id_t entity : entities)
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{
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CmpPtr<ICmpObstruction> cmpObstruction(sim->GetSimContext(), entity);
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if (!cmpObstruction)
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continue;
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CmpPtr<ICmpPosition> cmpPosition(sim->GetSimContext(), entity);
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if (!cmpPosition || !cmpPosition->IsInWorld())
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continue;
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CFixedVector2D halfSize = cmpObstruction->GetStaticSize() / 2;
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if (halfSize.X.IsZero() || halfSize.Y.IsZero() || std::max(halfSize.X, halfSize.Y) <= fixed::FromInt(2))
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continue;
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std::array<CFixedVector2D, 4> corners = {
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CFixedVector2D(-halfSize.X, -halfSize.Y),
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CFixedVector2D(-halfSize.X, halfSize.Y),
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halfSize,
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CFixedVector2D(halfSize.X, -halfSize.Y)
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};
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fixed angle = cmpPosition->GetRotation().Y;
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for (CFixedVector2D& corner : corners)
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corner = corner.Rotate(angle) + cmpPosition->GetPosition2D();
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for (size_t i = 0; i < corners.size(); ++i)
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{
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JS::RootedValue edge(rq.cx);
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const CFixedVector2D& corner = corners[i];
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const CFixedVector2D& nextCorner = corners[(i + 1) % corners.size()];
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fixed distanceToEdge =
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Geometry::DistanceToSegment(entityPos, corner, nextCorner);
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if (distanceToEdge.ToFloat() > distanceThreshold)
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continue;
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CFixedVector2D normal = -(nextCorner - corner).Perpendicular();
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normal.Normalize();
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ScriptInterface::CreateObject(
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rq,
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&edge,
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"begin", corner,
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"end", nextCorner,
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"angle", angle,
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"normal", normal,
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"order", "cw");
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pCxPrivate->pScriptInterface->SetPropertyInt(edgeList, edgeListIndex++, edge);
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}
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}
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return edgeList;
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}
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std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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JS::Value JSI_Simulation::GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
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{
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return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
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}
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void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
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{
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ICmpSelectable::ms_EnableDebugOverlays = enabled;
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}
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void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
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scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
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scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
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scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &GetEntitiesWithStaticObstructionOnScreen>("GetEntitiesWithStaticObstructionOnScreen");
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scriptInterface.RegisterFunction<JS::Value, entity_pos_t, entity_pos_t, &GetEdgesOfStaticObstructionsOnScreenNearTo>("GetEdgesOfStaticObstructionsOnScreenNearTo");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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}
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