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kai
f20890f5fa
pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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This was SVN commit r5416.
2007-10-13 23:37:23 +00:00
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AStarEngine.cpp
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AStarEngine.h
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Aura.cpp
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Aura.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
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EntityFormation.cpp
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EntityFormation.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityOrders.h
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EntityRendering.cpp
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EntityScriptInterface.cpp
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EntityStateProcessing.cpp
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EntitySupport.cpp
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EntitySupport.h
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EntityTemplate.cpp
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EntityTemplate.h
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EntityTemplateCollection.cpp
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EntityTemplateCollection.h
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EventHandlers.cpp
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EventHandlers.h
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Formation.cpp
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Formation.h
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FormationCollection.cpp
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FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
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ProductionQueue.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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Stance.cpp
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Stance.h
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Technology.cpp
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Technology.h
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TechnologyCollection.cpp
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TechnologyCollection.h
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TerritoryManager.cpp
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TerritoryManager.h
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TRAStarEngine.cpp
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TRAStarEngine.h
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TriggerManager.cpp
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TriggerManager.h
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TurnManager.cpp
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TurnManager.h
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