forked from mirrors/0ad
fbe57d2066
This was SVN commit r23077.
562 lines
16 KiB
JavaScript
562 lines
16 KiB
JavaScript
const g_CivData = loadCivData(false, false);
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var g_ScorePanelsData;
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var g_MaxHeadingTitle = 9;
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var g_LongHeadingWidth = 250;
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var g_PlayerBoxYSize = 40;
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var g_PlayerBoxGap = 2;
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var g_PlayerBoxAlpha = 50;
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var g_TeamsBoxYStart = 40;
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var g_TypeColors = {
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"blue": "196 198 255",
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"green": "201 255 200",
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"red": "255 213 213",
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"yellow": "255 255 157"
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};
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/**
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* Colors, captions and format used for units, buildings, etc. types
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*/
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var g_SummaryTypes = {
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"percent": {
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"color": "",
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"caption": "%",
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"postfix": "%"
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},
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"trained": {
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"color": g_TypeColors.green,
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"caption": translate("Trained"),
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"postfix": " / "
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},
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"constructed": {
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"color": g_TypeColors.green,
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"caption": translate("Constructed"),
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"postfix": " / "
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},
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"gathered": {
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"color": g_TypeColors.green,
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"caption": translate("Gathered"),
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"postfix": " / "
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},
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"sent": {
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"color": g_TypeColors.green,
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"caption": translate("Sent"),
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"postfix": " / "
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},
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"bought": {
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"color": g_TypeColors.green,
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"caption": translate("Bought"),
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"postfix": " / "
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},
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"income": {
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"color": g_TypeColors.green,
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"caption": translate("Income"),
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"postfix": " / "
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},
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"captured": {
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"color": g_TypeColors.yellow,
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"caption": translate("Captured"),
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"postfix": " / "
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},
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"succeeded": {
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"color": g_TypeColors.green,
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"caption": translate("Succeeded"),
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"postfix": " / "
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},
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"destroyed": {
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"color": g_TypeColors.blue,
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"caption": translate("Destroyed"),
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"postfix": "\n"
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},
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"killed": {
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"color": g_TypeColors.blue,
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"caption": translate("Killed"),
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"postfix": "\n"
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},
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"lost": {
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"color": g_TypeColors.red,
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"caption": translate("Lost"),
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"postfix": ""
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},
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"used": {
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"color": g_TypeColors.red,
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"caption": translate("Used"),
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"postfix": ""
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},
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"received": {
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"color": g_TypeColors.red,
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"caption": translate("Received"),
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"postfix": ""
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},
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"sold": {
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"color": g_TypeColors.red,
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"caption": translate("Sold"),
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"postfix": ""
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},
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"outcome": {
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"color": g_TypeColors.red,
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"caption": translate("Outcome"),
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"postfix": ""
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},
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"failed": {
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"color": g_TypeColors.red,
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"caption": translate("Failed"),
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"postfix": ""
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}
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};
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// Translation: Unicode encoded infinity symbol indicating a division by zero in the summary screen.
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var g_InfinitySymbol = translate("\u221E");
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var g_Teams = [];
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// TODO set g_PlayerCount as playerCounters.length
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var g_PlayerCount = 0;
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var g_GameData;
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var g_ResourceData = new Resources();
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/**
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* Selected chart indexes.
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*/
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var g_SelectedChart = {
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"category": [0, 0],
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"value": [0, 1],
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"type": [0, 0]
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};
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/**
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* Array of the panel button names.
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*/
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var g_PanelButtons = [];
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/**
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* Remember the name of the currently opened view panel.
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*/
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var g_SelectedPanel = "";
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function init(data)
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{
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// Fill globals
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g_GameData = data;
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g_ScorePanelsData = getScorePanelsData();
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g_PanelButtons = Object.keys(g_ScorePanelsData).concat(["charts"]).map(panel => panel + "PanelButton");
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g_SelectedPanel = g_PanelButtons[0];
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if (data && data.selectedData)
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{
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g_SelectedPanel = data.selectedData.panel;
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g_SelectedChart = data.selectedData.charts;
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}
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initTeamData();
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calculateTeamCounterDataHelper();
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// Output globals
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initGUIWindow();
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initPlayerBoxPositions();
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initGUICharts();
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initGUILabels();
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initGUIButtons();
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selectPanel(Engine.GetGUIObjectByName(g_SelectedPanel));
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for (let button of g_PanelButtons)
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{
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let tab = Engine.GetGUIObjectByName(button);
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tab.onMouseWheelUp = () => selectNextTab(1);
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tab.onMouseWheelDown = () => selectNextTab(-1);
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}
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}
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/**
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* Sets the style and title of the page.
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*/
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function initGUIWindow()
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{
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let summaryWindow = Engine.GetGUIObjectByName("summaryWindow");
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summaryWindow.sprite = g_GameData.gui.dialog ? "ModernDialog" : "ModernWindow";
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summaryWindow.size = g_GameData.gui.dialog ? "16 24 100%-16 100%-24" : "0 0 100% 100%";
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Engine.GetGUIObjectByName("summaryWindowTitle").size = g_GameData.gui.dialog ? "50%-128 -16 50%+128 16" : "50%-128 4 50%+128 36";
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}
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/**
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* Show next/previous panel.
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* @param direction - 1/-1 forward, backward panel.
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*/
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function selectNextTab(direction)
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{
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selectPanel(Engine.GetGUIObjectByName(g_PanelButtons[
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(g_PanelButtons.indexOf(g_SelectedPanel) + direction + g_PanelButtons.length) % g_PanelButtons.length]));
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}
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function selectPanel(panel)
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{
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// TODO: move panel buttons to a custom parent object
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for (let button of Engine.GetGUIObjectByName("summaryWindow").children)
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if (button.name.endsWith("PanelButton"))
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button.sprite = "ModernTabHorizontalBackground";
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panel.sprite = "ModernTabHorizontalForeground";
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adjustTabDividers(panel.size);
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let generalPanel = Engine.GetGUIObjectByName("generalPanel");
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let chartsPanel = Engine.GetGUIObjectByName("chartsPanel");
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let chartsHidden = panel.name != "chartsPanelButton";
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generalPanel.hidden = !chartsHidden;
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chartsPanel.hidden = chartsHidden;
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if (chartsHidden)
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updatePanelData(g_ScorePanelsData[panel.name.substr(0, panel.name.length - "PanelButton".length)]);
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else
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[0, 1].forEach(updateCategoryDropdown);
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g_SelectedPanel = panel.name;
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}
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function initGUICharts()
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{
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let player_colors = [];
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for (let i = 1; i <= g_PlayerCount; ++i)
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{
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let playerState = g_GameData.sim.playerStates[i];
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player_colors.push(
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Math.floor(playerState.color.r * 255) + " " +
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Math.floor(playerState.color.g * 255) + " " +
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Math.floor(playerState.color.b * 255)
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);
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}
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for (let i = 0; i < 2; ++i)
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Engine.GetGUIObjectByName("chart[" + i + "]").series_color = player_colors;
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let chartLegend = Engine.GetGUIObjectByName("chartLegend");
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chartLegend.caption = g_GameData.sim.playerStates.slice(1).map(
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(state, index) => coloredText("■", player_colors[index]) + " " + state.name
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).join(" ");
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let chart1Part = Engine.GetGUIObjectByName("chart[1]Part");
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let chart1PartSize = chart1Part.size;
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chart1PartSize.rright += 50;
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chart1PartSize.rleft += 50;
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chart1PartSize.right -= 5;
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chart1PartSize.left -= 5;
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chart1Part.size = chart1PartSize;
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}
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function resizeDropdown(dropdown)
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{
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let size = dropdown.size;
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size.bottom = dropdown.size.top +
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(Engine.GetTextWidth(dropdown.font, dropdown.list[dropdown.selected]) >
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dropdown.size.right - dropdown.size.left - 32 ? 42 : 27);
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dropdown.size = size;
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}
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function updateCategoryDropdown(number)
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{
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let chartCategory = Engine.GetGUIObjectByName("chart[" + number + "]CategorySelection");
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chartCategory.list_data = Object.keys(g_ScorePanelsData);
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chartCategory.list = Object.keys(g_ScorePanelsData).map(panel => g_ScorePanelsData[panel].caption);
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chartCategory.onSelectionChange = function() {
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if (!this.list_data[this.selected])
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return;
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if (g_SelectedChart.category[number] != this.selected)
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{
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g_SelectedChart.category[number] = this.selected;
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g_SelectedChart.value[number] = 0;
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g_SelectedChart.type[number] = 0;
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}
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resizeDropdown(this);
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updateValueDropdown(number, this.list_data[this.selected]);
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};
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chartCategory.selected = g_SelectedChart.category[number];
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}
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function updateValueDropdown(number, category)
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{
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let chartValue = Engine.GetGUIObjectByName("chart[" + number + "]ValueSelection");
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let list = g_ScorePanelsData[category].headings.map(heading => heading.caption);
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list.shift();
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chartValue.list = list;
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let list_data = g_ScorePanelsData[category].headings.map(heading => heading.identifier);
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list_data.shift();
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chartValue.list_data = list_data;
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chartValue.onSelectionChange = function() {
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if (!this.list_data[this.selected])
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return;
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if (g_SelectedChart.value[number] != this.selected)
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{
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g_SelectedChart.value[number] = this.selected;
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g_SelectedChart.type[number] = 0;
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}
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resizeDropdown(this);
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updateTypeDropdown(number, category, this.list_data[this.selected], this.selected);
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};
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chartValue.selected = g_SelectedChart.value[number];
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}
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function updateTypeDropdown(number, category, item, itemNumber)
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{
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let testValue = g_ScorePanelsData[category].counters[itemNumber].fn(g_GameData.sim.playerStates[1], 0, item);
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let hide = !g_ScorePanelsData[category].counters[itemNumber].fn ||
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typeof testValue != "object" || Object.keys(testValue).length < 2;
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Engine.GetGUIObjectByName("chart[" + number + "]TypeLabel").hidden = hide;
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let chartType = Engine.GetGUIObjectByName("chart[" + number + "]TypeSelection");
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chartType.hidden = hide;
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if (hide)
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{
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updateChart(number, category, item, itemNumber, Object.keys(testValue)[0] || undefined);
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return;
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}
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chartType.list = Object.keys(testValue).map(type => g_SummaryTypes[type].caption);
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chartType.list_data = Object.keys(testValue);
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chartType.onSelectionChange = function() {
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if (!this.list_data[this.selected])
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return;
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g_SelectedChart.type[number] = this.selected;
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resizeDropdown(this);
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updateChart(number, category, item, itemNumber, this.list_data[this.selected]);
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};
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chartType.selected = g_SelectedChart.type[number];
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}
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function updateChart(number, category, item, itemNumber, type)
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{
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if (!g_ScorePanelsData[category].counters[itemNumber].fn)
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return;
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let chart = Engine.GetGUIObjectByName("chart[" + number + "]");
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chart.format_y = g_ScorePanelsData[category].headings[itemNumber + 1].format || "INTEGER";
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Engine.GetGUIObjectByName("chart[" + number + "]XAxisLabel").caption = translate("Time elapsed");
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let series = [];
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for (let j = 1; j <= g_PlayerCount; ++j)
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{
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let playerState = g_GameData.sim.playerStates[j];
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let data = [];
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for (let index in playerState.sequences.time)
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{
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let value = g_ScorePanelsData[category].counters[itemNumber].fn(playerState, index, item);
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if (type)
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value = value[type];
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data.push([playerState.sequences.time[index], value]);
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}
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series.push(data);
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}
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chart.series = series;
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}
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function adjustTabDividers(tabSize)
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{
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let leftSpacer = Engine.GetGUIObjectByName("tabDividerLeft");
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let rightSpacer = Engine.GetGUIObjectByName("tabDividerRight");
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leftSpacer.size = [
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20,
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leftSpacer.size.top,
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tabSize.left + 2,
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leftSpacer.size.bottom
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].join(" ");
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rightSpacer.size = [
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tabSize.right - 2,
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rightSpacer.size.top,
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"100%-20",
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rightSpacer.size.bottom
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].join(" ");
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}
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function updatePanelData(panelInfo)
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{
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resetGeneralPanel();
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updateGeneralPanelHeadings(panelInfo.headings);
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updateGeneralPanelTitles(panelInfo.titleHeadings);
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let rowPlayerObjectWidth = updateGeneralPanelCounter(panelInfo.counters);
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updateGeneralPanelTeams();
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let index = g_GameData.sim.playerStates[1].sequences.time.length - 1;
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let playerBoxesCounts = [];
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for (let i = 0; i < g_PlayerCount; ++i)
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{
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let playerState = g_GameData.sim.playerStates[i + 1];
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if (!playerBoxesCounts[playerState.team + 1])
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playerBoxesCounts[playerState.team + 1] = 1;
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else
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playerBoxesCounts[playerState.team + 1] += 1;
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let positionObject = playerBoxesCounts[playerState.team + 1] - 1;
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let rowPlayer = "playerBox[" + positionObject + "]";
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let playerOutcome = "playerOutcome[" + positionObject + "]";
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let playerNameColumn = "playerName[" + positionObject + "]";
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let playerCivicBoxColumn = "civIcon[" + positionObject + "]";
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let playerCounterValue = "valueData[" + positionObject + "]";
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if (playerState.team != -1)
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{
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rowPlayer = "playerBoxt[" + playerState.team + "][" + positionObject + "]";
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playerOutcome = "playerOutcomet[" + playerState.team + "][" + positionObject + "]";
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playerNameColumn = "playerNamet[" + playerState.team + "][" + positionObject + "]";
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playerCivicBoxColumn = "civIcont[" + playerState.team + "][" + positionObject + "]";
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playerCounterValue = "valueDataTeam[" + playerState.team + "][" + positionObject + "]";
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}
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let colorString = "color: " +
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Math.floor(playerState.color.r * 255) + " " +
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Math.floor(playerState.color.g * 255) + " " +
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Math.floor(playerState.color.b * 255);
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let rowPlayerObject = Engine.GetGUIObjectByName(rowPlayer);
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rowPlayerObject.hidden = false;
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rowPlayerObject.sprite = colorString + " " + g_PlayerBoxAlpha;
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let boxSize = rowPlayerObject.size;
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boxSize.right = rowPlayerObjectWidth;
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rowPlayerObject.size = boxSize;
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setOutcomeIcon(playerState.state, Engine.GetGUIObjectByName(playerOutcome));
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playerNameColumn = Engine.GetGUIObjectByName(playerNameColumn);
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playerNameColumn.caption = g_GameData.sim.playerStates[i + 1].name;
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playerNameColumn.tooltip = translateAISettings(g_GameData.sim.mapSettings.PlayerData[i + 1]);
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let civIcon = Engine.GetGUIObjectByName(playerCivicBoxColumn);
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civIcon.sprite = "stretched:" + g_CivData[playerState.civ].Emblem;
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civIcon.tooltip = g_CivData[playerState.civ].Name;
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updateCountersPlayer(playerState, panelInfo.counters, panelInfo.headings, playerCounterValue, index);
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}
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let teamCounterFn = panelInfo.teamCounterFn;
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if (g_Teams && teamCounterFn)
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updateCountersTeam(teamCounterFn, panelInfo.counters, panelInfo.headings, index);
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}
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function continueButton()
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{
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let summarySelectedData = {
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"panel": g_SelectedPanel,
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"charts": g_SelectedChart
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};
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if (g_GameData.gui.isInGame)
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Engine.PopGuiPage({
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"summarySelectedData": summarySelectedData
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});
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else if (g_GameData.gui.dialog)
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Engine.PopGuiPage();
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else if (Engine.HasXmppClient())
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Engine.SwitchGuiPage("page_lobby.xml", { "dialog": false });
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else if (g_GameData.gui.isReplay)
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Engine.SwitchGuiPage("page_replaymenu.xml", {
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"replaySelectionData": g_GameData.gui.replaySelectionData,
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"summarySelectedData": summarySelectedData
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});
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else
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Engine.SwitchGuiPage("page_pregame.xml");
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}
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function startReplay()
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{
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if (!Engine.StartVisualReplay(g_GameData.gui.replayDirectory))
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{
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warn("Replay file not found!");
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return;
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}
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Engine.SwitchGuiPage("page_loading.xml", {
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"attribs": Engine.GetReplayAttributes(g_GameData.gui.replayDirectory),
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"playerAssignments": {
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"local": {
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"name": singleplayerName(),
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"player": -1
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}
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},
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"savedGUIData": "",
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"isReplay": true,
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"replaySelectionData": g_GameData.gui.replaySelectionData
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});
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}
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function initGUILabels()
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{
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let assignedState = g_GameData.sim.playerStates[g_GameData.gui.assignedPlayer || -1];
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Engine.GetGUIObjectByName("summaryText").caption =
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g_GameData.gui.isInGame ?
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translate("Current Scores") :
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g_GameData.gui.isReplay ?
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translate("Scores at the end of the game.") :
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g_GameData.gui.disconnected ?
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translate("You have been disconnected.") :
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!assignedState ?
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translate("You have left the game.") :
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assignedState.state == "won" ?
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translate("You have won the battle!") :
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assignedState.state == "defeated" ?
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translate("You have been defeated…") :
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translate("You have abandoned the game.");
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Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(
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translate("Game time elapsed: %(time)s"), {
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"time": timeToString(g_GameData.sim.timeElapsed)
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});
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let mapType = g_Settings.MapTypes.find(type => type.Name == g_GameData.sim.mapSettings.mapType);
|
|
let mapSize = g_Settings.MapSizes.find(size => size.Tiles == g_GameData.sim.mapSettings.Size || 0);
|
|
|
|
Engine.GetGUIObjectByName("mapName").caption = sprintf(
|
|
translate("%(mapName)s - %(mapType)s"), {
|
|
"mapName": translate(g_GameData.sim.mapSettings.Name),
|
|
"mapType": mapSize ? mapSize.Name : (mapType ? mapType.Title : "")
|
|
});
|
|
}
|
|
|
|
function initGUIButtons()
|
|
{
|
|
let replayButton = Engine.GetGUIObjectByName("replayButton");
|
|
replayButton.hidden = g_GameData.gui.isInGame || !g_GameData.gui.replayDirectory;
|
|
|
|
let lobbyButton = Engine.GetGUIObjectByName("lobbyButton");
|
|
lobbyButton.tooltip = colorizeHotkey(translate("%(hotkey)s: Toggle the multiplayer lobby in a dialog window."), "lobby");
|
|
lobbyButton.hidden = g_GameData.gui.isInGame || !Engine.HasXmppClient();
|
|
|
|
// Right-align lobby button
|
|
let lobbyButtonSize = lobbyButton.size;
|
|
let lobbyButtonWidth = lobbyButtonSize.right - lobbyButtonSize.left;
|
|
lobbyButtonSize.right = (replayButton.hidden ? Engine.GetGUIObjectByName("continueButton").size.left : replayButton.size.left) - 10;
|
|
lobbyButtonSize.left = lobbyButtonSize.right - lobbyButtonWidth;
|
|
lobbyButton.size = lobbyButtonSize;
|
|
}
|
|
|
|
function initTeamData()
|
|
{
|
|
// Panels
|
|
g_PlayerCount = g_GameData.sim.playerStates.length - 1;
|
|
|
|
if (g_GameData.sim.mapSettings.LockTeams)
|
|
{
|
|
// Count teams
|
|
for (let player = 1; player <= g_PlayerCount; ++player)
|
|
{
|
|
let playerTeam = g_GameData.sim.playerStates[player].team;
|
|
if (!g_Teams[playerTeam])
|
|
g_Teams[playerTeam] = [];
|
|
g_Teams[playerTeam].push(player);
|
|
}
|
|
|
|
if (g_Teams.every(team => team && team.length < 2))
|
|
g_Teams = false; // Each player has his own team. Displaying teams makes no sense.
|
|
}
|
|
else
|
|
g_Teams = false;
|
|
|
|
// Erase teams data if teams are not displayed
|
|
if (!g_Teams)
|
|
for (let p = 0; p < g_PlayerCount; ++p)
|
|
g_GameData.sim.playerStates[p+1].team = -1;
|
|
}
|