forked from mirrors/0ad
0817d5d715
Differential Revision: https://code.wildfiregames.com/D1561 Tested on: clang 8.0.1, Jenkins This was SVN commit r22996.
247 lines
6.4 KiB
JavaScript
247 lines
6.4 KiB
JavaScript
/**
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* Number of milliseconds to display network warnings.
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*/
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var g_NetworkWarningTimeout = 3000;
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/**
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* Currently displayed network warnings. At most one message per user.
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*/
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var g_NetworkWarnings = {};
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/**
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* Message-types to be displayed.
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*/
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var g_NetworkWarningTexts = {
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"server-timeout": (msg, username) =>
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sprintf(translate("Losing connection to server (%(seconds)ss)"), {
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"seconds": Math.ceil(msg.lastReceivedTime / 1000)
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}),
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"client-timeout": (msg, username) =>
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sprintf(translate("%(player)s losing connection (%(seconds)ss)"), {
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"player": username,
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"seconds": Math.ceil(msg.lastReceivedTime / 1000)
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}),
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"server-latency": (msg, username) =>
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sprintf(translate("Bad connection to server (%(milliseconds)sms)"), {
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"milliseconds": msg.meanRTT
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}),
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"client-latency": (msg, username) =>
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sprintf(translate("Bad connection to %(player)s (%(milliseconds)sms)"), {
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"player": username,
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"milliseconds": msg.meanRTT
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})
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};
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var g_NetworkCommands = {
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"/kick": argument => kickPlayer(argument, false),
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"/ban": argument => kickPlayer(argument, true),
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"/kickspecs": argument => kickObservers(false),
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"/banspecs": argument => kickObservers(true),
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"/list": argument => addChatMessage({ "type": "clientlist" }),
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"/clear": argument => clearChatMessages()
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};
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var g_ValidPorts = { "min": 1, "max": 65535 };
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function getValidPort(port)
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{
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if (isNaN(+port) || +port < g_ValidPorts.min || +port > g_ValidPorts.max)
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return Engine.GetDefaultPort();
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return +port;
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}
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/**
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* Must be kept in sync with source/network/NetHost.h
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*/
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function getDisconnectReason(id, wasConnected)
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{
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switch (id)
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{
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case 0: return wasConnected ? "" :
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translate("This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software.");
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case 1: return translate("The host has ended the game.");
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case 2: return translate("Incorrect network protocol version.");
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case 3: return translate("Game is loading, please try again later.");
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case 4: return translate("Game has already started, no observers allowed.");
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case 5: return translate("You have been kicked.");
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case 6: return translate("You have been banned.");
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case 7: return translate("Playername in use. If you were disconnected, retry in few seconds.");
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case 8: return translate("Server full.");
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case 9: return translate("Secure lobby authentication failed. Join via lobby.");
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case 10: return translate("Error: Server failed to allocate a unique client identifier.");
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case 11: return translate("Error: Client commands were ready for an unexpected game turn.");
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case 12: return translate("Error: Client simulated an unexpected game turn.");
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default:
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warn("Unknown disconnect-reason ID received: " + id);
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return sprintf(translate("\\[Invalid value %(id)s]"), { "id": id });
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}
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}
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/**
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* Show the disconnect reason in a message box.
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*
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* @param {number} reason
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*/
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function reportDisconnect(reason, wasConnected)
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{
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messageBox(
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400, 200,
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(wasConnected ?
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translate("Lost connection to the server.") :
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translate("Failed to connect to the server.")
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) + "\n\n" + getDisconnectReason(reason, wasConnected),
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translate("Disconnected")
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);
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}
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function kickError()
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{
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addChatMessage({
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"type": "system",
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"text": translate("Only the host can kick clients!")
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});
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}
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function kickPlayer(username, ban)
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{
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if (g_IsController)
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Engine.KickPlayer(username, ban);
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else
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kickError();
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}
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function kickObservers(ban)
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{
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if (!g_IsController)
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{
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kickError();
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return;
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}
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for (let guid in g_PlayerAssignments)
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if (g_PlayerAssignments[guid].player == -1)
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Engine.KickPlayer(g_PlayerAssignments[guid].name, ban);
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}
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/**
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* Sort GUIDs of connected users sorted by playerindex, observers last.
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* Requires g_PlayerAssignments.
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*/
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function sortGUIDsByPlayerID()
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{
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return Object.keys(g_PlayerAssignments).sort((guidA, guidB) => {
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let playerIdA = g_PlayerAssignments[guidA].player;
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let playerIdB = g_PlayerAssignments[guidB].player;
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if (playerIdA == -1) return +1;
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if (playerIdB == -1) return -1;
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return playerIdA - playerIdB;
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});
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}
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/**
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* Get a colorized list of usernames sorted by player slot, observers last.
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* Requires g_PlayerAssignments and colorizePlayernameByGUID.
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*
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* @returns {string}
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*/
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function getUsernameList()
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{
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let usernames = sortGUIDsByPlayerID().map(guid => colorizePlayernameByGUID(guid));
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// Translation: Number of currently connected players/observers and their names
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return sprintf(translate("Users (%(num)s): %(users)s"), {
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"users": usernames.join(translate(", ")),
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"num": usernames.length
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});
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}
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/**
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* Execute a command locally. Requires addChatMessage.
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*
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* @param {string} input
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* @returns {Boolean} whether a command was executed
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*/
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function executeNetworkCommand(input)
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{
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if (input.indexOf("/") != 0)
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return false;
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let command = input.split(" ", 1)[0];
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let argument = input.substr(command.length + 1);
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if (g_NetworkCommands[command])
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g_NetworkCommands[command](argument);
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return !!g_NetworkCommands[command];
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}
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/**
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* Remember this warning for a few seconds.
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* Overwrite previous warnings for this user.
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*
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* @param msg - GUI message sent by NetServer or NetClient
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*/
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function addNetworkWarning(msg)
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{
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if (!g_NetworkWarningTexts[msg.warntype])
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{
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warn("Unknown network warning type received: " + uneval(msg));
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return;
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}
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if (Engine.ConfigDB_GetValue("user", "overlay.netwarnings") != "true")
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return;
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g_NetworkWarnings[msg.guid || "server"] = {
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"added": Date.now(),
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"msg": msg
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};
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}
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/**
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* Colorizes and concatenates all network warnings.
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* Returns text and textWidth.
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*/
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function getNetworkWarnings()
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{
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// Remove outdated messages
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for (let guid in g_NetworkWarnings)
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if (Date.now() > g_NetworkWarnings[guid].added + g_NetworkWarningTimeout ||
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guid != "server" && !g_PlayerAssignments[guid])
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delete g_NetworkWarnings[guid];
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// Show local messages first
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let guids = Object.keys(g_NetworkWarnings).sort(guid => guid != "server");
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let font = Engine.GetGUIObjectByName("gameStateNotifications").font;
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let messages = [];
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let maxTextWidth = 0;
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for (let guid of guids)
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{
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let msg = g_NetworkWarnings[guid].msg;
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// Add formatted text
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messages.push(g_NetworkWarningTexts[msg.warntype](msg, colorizePlayernameByGUID(guid)));
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// Add width of unformatted text
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let username = guid != "server" && g_PlayerAssignments[guid].name;
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let textWidth = Engine.GetTextWidth(font, g_NetworkWarningTexts[msg.warntype](msg, username));
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maxTextWidth = Math.max(textWidth, maxTextWidth);
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}
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return {
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"messages": messages,
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"maxTextWidth": maxTextWidth
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};
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}
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