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eb2989176e00b8cdfd2011dc0d39e863a6e23cbe
0ad
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scripting
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olsner
eb2989176e
startGame() shouldn't crash and burn if the game's already been started
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This was SVN commit r1181.
2004-09-21 16:10:46 +00:00
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
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ScriptGlue.cpp
startGame() shouldn't crash and burn if the game's already been started
2004-09-21 16:10:46 +00:00
ScriptGlue.h
Added getFPS(), so the GUI can draw the FPS counter. Also added getLanguageID(), so it knows what language it's using
2004-09-05 11:28:59 +00:00
ScriptingHost.cpp
Added g_ScriptingHost.[GS]etObjectProperty_Double, as a randomly useful function
2004-09-03 14:10:48 +00:00
ScriptingHost.h
Corrected JS_AddRoot usage (it wants a JSObject**/JSString**/jsval*/etc)
2004-09-04 14:43:23 +00:00