forked from mirrors/0ad
7f606250f8
This was SVN commit r16623.
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_BRUSHES
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#define INCLUDED_BRUSHES
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class BrushShapeCtrl;
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class BrushSizeCtrl;
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class BrushStrengthCtrl;
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#include <vector>
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class Brush
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{
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friend class BrushShapeCtrl;
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friend class BrushSizeCtrl;
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friend class BrushStrengthCtrl;
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public:
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Brush();
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~Brush();
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static const float STRENGTH_MULTIPLIER;
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int GetWidth() const;
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int GetHeight() const;
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std::vector<float> GetData() const;
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void SetCircle(int size);
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void SetSquare(int size);
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float GetStrength() const;
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void SetStrength(float strength);
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void CreateUI(wxWindow* parent, wxSizer* sizer);
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// Set this brush to be active - sends SetBrush message now, and also
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// whenever the brush is altered (until a different one is activated).
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void MakeActive();
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private:
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// If active, send SetBrush message to the game
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void Send();
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enum BrushShape { CIRCLE = 0, SQUARE};
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BrushShape m_Shape;
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int m_Size;
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float m_Strength;
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bool m_IsActive;
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};
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extern Brush g_Brush_Elevation;
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#endif // INCLUDED_BRUSHES
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