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0ad/binaries/data/mods/public/simulation/helpers/ValueModification.js
T

42 lines
1.8 KiB
JavaScript

// Little helper functions to make applying technology and auras more convenient
function ApplyValueModificationsToEntity(tech_type, current_value, entity)
{
let value = current_value;
let cmpTechnologyManager = QueryOwnerInterface(entity, IID_TechnologyManager);
if (cmpTechnologyManager)
value = cmpTechnologyManager.ApplyModifications(tech_type, current_value, entity);
let cmpAuraManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AuraManager);
if (!cmpAuraManager)
return value;
return cmpAuraManager.ApplyModifications(tech_type, value, entity);
}
function ApplyValueModificationsToPlayer(tech_type, current_value, playerEntity, playerID)
{
let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
if (!cmpTemplateManager)
return current_value;
let entityTemplateName = cmpTemplateManager.GetCurrentTemplateName(playerEntity);
let entityTemplate = cmpTemplateManager.GetTemplate(entityTemplateName);
return ApplyValueModificationsToTemplate(tech_type, current_value, playerID, entityTemplate);
}
function ApplyValueModificationsToTemplate(tech_type, current_value, playerID, template)
{
let value = current_value;
let cmpTechnologyManager = QueryPlayerIDInterface(playerID, IID_TechnologyManager);
if (cmpTechnologyManager)
value = cmpTechnologyManager.ApplyModificationsTemplate(tech_type, current_value, template);
let cmpAuraManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AuraManager);
if (!cmpAuraManager)
return value;
return cmpAuraManager.ApplyTemplateModifications(tech_type, value, playerID, template);
}
Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
Engine.RegisterGlobal("ApplyValueModificationsToPlayer", ApplyValueModificationsToPlayer);
Engine.RegisterGlobal("ApplyValueModificationsToTemplate", ApplyValueModificationsToTemplate);