forked from mirrors/0ad
7ce9e7675f
This was SVN commit r18581.
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
/**
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* Message of the form { "entity": number, "newentity": number }
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* sent when one entity is changed to another:
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* - from Foundation component when a building construction is done
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* - from Formation component
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* - from Health component when an entity died and should remain as a resource
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* - from Promotion component when a unit is promoted
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* - from Mirage component when a fogged entity is re-discovered
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* - from SkirmishReplacer component when a skirmish entity has been replaced
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* - from Transform helper when an entity has been upgraded
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*/
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Engine.RegisterMessageType("EntityRenamed");
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/**
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* Message of the form { "player": number, "otherPlayer": number }
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* sent from Player component when diplomacy changed for one player or between two players.
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*/
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Engine.RegisterMessageType("DiplomacyChanged");
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/**
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* Message of the form { "to": number, "from": number, "amounts": object }
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* sent from Player component whenever a tribute is sent.
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*/
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Engine.RegisterMessageType("TributeExchanged");
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/**
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* Message of the form {}
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* sent from InitGame for component map-dependent initialization.
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*/
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Engine.RegisterMessageType("InitGame");
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