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0ad/binaries/data/mods/public/maps/random/hells_pass.js
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elexis 84fae4baeb Fix lineendings for all map files.
This was SVN commit r18498.
2016-07-08 08:42:49 +00:00

308 lines
6.7 KiB
JavaScript

RMS.LoadLibrary("rmgen");
RMS.LoadLibrary("rmgen2");
InitMap();
randomizeBiome();
initMapSettings();
initTileClasses();
resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, 1);
RMS.SetProgress(10);
addBases("line", 0.2, 0.08);
RMS.SetProgress(20);
placeBarriers();
RMS.SetProgress(40);
addElements(shuffleArray([
{
"func": addBluffs,
"avoid": [
g_TileClasses.bluff, 20,
g_TileClasses.hill, 5,
g_TileClasses.mountain, 20,
g_TileClasses.plateau, 20,
g_TileClasses.player, 30,
g_TileClasses.spine, 15,
g_TileClasses.valley, 5,
g_TileClasses.water, 7
],
"sizes": ["normal", "big"],
"mixes": ["varied"],
"amounts": ["few"]
},
{
"func": addHills,
"avoid": [
g_TileClasses.bluff, 5,
g_TileClasses.hill, 15,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 5,
g_TileClasses.player, 20,
g_TileClasses.spine, 15,
g_TileClasses.valley, 2,
g_TileClasses.water, 2
],
"sizes": ["normal", "big"],
"mixes": ["varied"],
"amounts": ["few"]
},
{
"func": addLakes,
"avoid": [
g_TileClasses.bluff, 7,
g_TileClasses.hill, 2,
g_TileClasses.mountain, 15,
g_TileClasses.plateau, 10,
g_TileClasses.player, 20,
g_TileClasses.spine, 15,
g_TileClasses.valley, 10,
g_TileClasses.water, 25
],
"sizes": ["big", "huge"],
"mixes": ["varied", "unique"],
"amounts": ["few"]
}
]));
RMS.SetProgress(50);
addElements([
{
"func": addLayeredPatches,
"avoid": [
g_TileClasses.bluff, 2,
g_TileClasses.dirt, 5,
g_TileClasses.forest, 2,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 2,
g_TileClasses.player, 12,
g_TileClasses.spine, 5,
g_TileClasses.water, 3
],
"sizes": ["normal"],
"mixes": ["normal"],
"amounts": ["normal"]
},
{
"func": addDecoration,
"avoid": [
g_TileClasses.bluff, 2,
g_TileClasses.forest, 2,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 2,
g_TileClasses.player, 12,
g_TileClasses.spine, 5,
g_TileClasses.water, 3
],
"sizes": ["normal"],
"mixes": ["normal"],
"amounts": ["normal"]
}
]);
RMS.SetProgress(60);
addElements(shuffleArray([
{
"func": addMetal,
"avoid": [
g_TileClasses.berries, 5,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 3,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 2,
g_TileClasses.player, 30,
g_TileClasses.rock, 10,
g_TileClasses.metal, 20,
g_TileClasses.spine, 5,
g_TileClasses.water, 3
],
"sizes": ["normal"],
"mixes": ["same"],
"amounts": g_AllAmounts
},
{
"func": addStone,
"avoid": [
g_TileClasses.berries, 5,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 3,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 2,
g_TileClasses.player, 30,
g_TileClasses.rock, 20,
g_TileClasses.metal, 10,
g_TileClasses.spine, 5,
g_TileClasses.water, 3
],
"sizes": ["normal"],
"mixes": ["same"],
"amounts": g_AllAmounts
},
{
"func": addForests,
"avoid": [
g_TileClasses.berries, 5,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 18,
g_TileClasses.metal, 3,
g_TileClasses.mountain, 5,
g_TileClasses.plateau, 5,
g_TileClasses.player, 20,
g_TileClasses.rock, 3,
g_TileClasses.spine, 5,
g_TileClasses.water, 2
],
"sizes": g_AllSizes,
"mixes": g_AllMixes,
"amounts": ["few", "normal", "many", "tons"]
}
]));
RMS.SetProgress(80);
addElements(shuffleArray([
{
"func": addBerries,
"avoid": [
g_TileClasses.berries, 30,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 5,
g_TileClasses.metal, 10,
g_TileClasses.mountain, 2,
g_TileClasses.plateau, 2,
g_TileClasses.player, 20,
g_TileClasses.rock, 10,
g_TileClasses.spine, 2,
g_TileClasses.water, 3
],
"sizes": g_AllSizes,
"mixes": g_AllMixes,
"amounts": g_AllAmounts
},
{
"func": addAnimals,
"avoid": [
g_TileClasses.animals, 20,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 2,
g_TileClasses.metal, 2,
g_TileClasses.mountain, 1,
g_TileClasses.plateau, 2,
g_TileClasses.player, 20,
g_TileClasses.rock, 2,
g_TileClasses.spine, 2,
g_TileClasses.water, 3
],
"sizes": g_AllSizes,
"mixes": g_AllMixes,
"amounts": g_AllAmounts
},
{
"func": addStragglerTrees,
"avoid": [
g_TileClasses.berries, 5,
g_TileClasses.bluff, 5,
g_TileClasses.forest, 7,
g_TileClasses.metal, 2,
g_TileClasses.mountain, 1,
g_TileClasses.plateau, 2,
g_TileClasses.player, 12,
g_TileClasses.rock, 2,
g_TileClasses.spine, 2,
g_TileClasses.water, 5
],
"sizes": g_AllSizes,
"mixes": g_AllMixes,
"amounts": g_AllAmounts
}
]));
RMS.SetProgress(90);
ExportMap();
// place the mountainous barriers between the teams
function placeBarriers()
{
var spineTerrain = g_Terrains.dirt;
if (g_MapInfo.biome == g_BiomeSnowy)
spineTerrain = g_Terrains.tier1Terrain;
if (g_MapInfo.biome == g_BiomeAlpine || g_MapInfo.biome == g_BiomeSavanna)
spineTerrain = g_Terrains.tier2Terrain;
if (g_MapInfo.biome == g_BiomeAutumn)
spineTerrain = g_Terrains.tier4Terrain;
// create mountain ranges
for (var i = 0; i < g_MapInfo.teams.length; ++i)
{
var tang = g_MapInfo.startAngle + (i + 0.5) * TWO_PI / g_MapInfo.teams.length;
var fx = fractionToTiles(0.5);
var fz = fractionToTiles(0.5);
var mStartCo = 0.07;
var mStopCo = 0.42;
var mSize = 8;
var mWaviness = 0.6;
var mOffset = 0.5;
var mTaper = -1.5;
if (g_MapInfo.teams.length > 3 || g_MapInfo.mapSize <= 192)
{
mWaviness = 0.2;
mOffset = 0.2;
mTaper = -1;
}
if (g_MapInfo.teams.length >= 5)
{
mSize = 4;
mWaviness = 0.2;
mOffset = 0.2;
mTaper = -0.7;
}
// place barrier
var placer = new PathPlacer(fractionToTiles(0.5 + mStartCo * cos(tang)), fractionToTiles(0.5 + mStartCo * sin(tang)), fractionToTiles(0.5 + mStopCo * cos(tang)), fractionToTiles(0.5 + mStopCo * sin(tang)), scaleByMapSize(14, mSize), mWaviness, 0.1, mOffset, mTaper);
var terrainPainter = new LayeredPainter([g_Terrains.cliff, spineTerrain], [2]);
var elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 30, 2);
createArea(placer, [terrainPainter, elevationPainter, paintClass(g_TileClasses.spine)], avoidClasses(g_TileClasses.player, 5, g_TileClasses.baseResource, 5));
}
addElements([
{
"func": addDecoration,
"avoid": [
g_TileClasses.bluff, 2,
g_TileClasses.forest, 2,
g_TileClasses.mountain, 2,
g_TileClasses.player, 12,
g_TileClasses.water, 3
],
"stay": [g_TileClasses.spine, 5],
"sizes": ["huge"],
"mixes": ["unique"],
"amounts": ["tons"]
}
]);
addElements([
{
"func": addProps,
"avoid": [
g_TileClasses.forest, 2,
g_TileClasses.player, 2,
g_TileClasses.prop, 20,
g_TileClasses.water, 3
],
"stay": [g_TileClasses.spine, 8],
"sizes": ["normal"],
"mixes": ["normal"],
"amounts": ["scarce"]
}
]);
}