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0ad/binaries/data/mods/public/gui/common/sprites.xml
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XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!--
==========================================
LOGOS
==========================================
-->
<sprite name="productLogo">
<image texture="pregame/shell/logo/0ad_logo.png"
real_texture_placement="0 0 256 128"
size="0 -5% 100% 105%"
/>
</sprite>
<sprite name="companyLogo">
<image texture="pregame/shell/logo/wfg_logo_white.png"
real_texture_placement="0 0 32 32"
/>
</sprite>
<!--
==========================================
BACKCOLOR SPRITES
==========================================
-->
<sprite name="BackgroundTranslucent">
<image backcolor="0 0 0 85"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="BackgroundBlack">
<image backcolor="black"/>
</sprite>
<sprite name="BackgroundWhiteBorderBlack">
<image
backcolor="white"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<!--
==========================================
PANEL SPRITES
==========================================
-->
<sprite name="TranslucentPanelThinBorder">
<image backcolor="0 0 0 85"
size="0 0 100% 100%"
/>
<!-- sides -->
<image texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 0 100%-4 4"
/>
<image texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="100%-4 4 100% 100%-4"
/>
<image texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 100%-4 100%-4 100%"
/>
<image texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="0 4 4 100%-4"
/>
<!-- corners -->
<image
texture="global/border/line_corner_top_right.png"
texture_size="0 0 4 4"
size="100%-4 0 100% 4"
/>
<image texture="global/border/line_corner_bottom_right.png"
texture_size="0 0 4 4"
size="100%-4 100%-4 100% 100%"
/>
<image texture="global/border/line_corner_bottom_left.png"
texture_size="0 0 4 4"
size="0 100%-4 4 100%"
/>
<image texture="global/border/line_corner_top_left.png"
texture_size="0 0 4 4"
size="0 0 4 4"
/>
</sprite>
<sprite name="StonePanelThinBorder">
<image texture="global/tile/stone_background.png"
texture_size="0 0 512 512"
size="4 4 100%-4 100%-4"
/>
<!-- sides -->
<image texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 0 100%-4 4"
/>
<image texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="100%-4 4 100% 100%-4"
/>
<image texture="global/border/line_horiz.png"
texture_size="0 0 64 4"
size="4 100%-4 100%-4 100%"
/>
<image texture="global/border/line_vert.png"
texture_size="0 0 4 64"
size="0 4 4 100%-4"
/>
<!-- corners -->
<image
texture="global/border/line_corner_top_right.png"
texture_size="0 0 4 4"
size="100%-4 0 100% 4"
/>
<image texture="global/border/line_corner_bottom_right.png"
texture_size="0 0 4 4"
size="100%-4 100%-4 100% 100%"
/>
<image texture="global/border/line_corner_bottom_left.png"
texture_size="0 0 4 4"
size="0 100%-4 4 100%"
/>
<image texture="global/border/line_corner_top_left.png"
texture_size="0 0 4 4"
size="0 0 4 4"
/>
</sprite>
<!--
==========================================
GENERIC ICONS
==========================================
-->
<sprite name="iconInfoGold">
<effect add_color="237 227 167"/>
<image
texture="global/icon/info.png"
size="0 3 100% 100%+3"
/>
</sprite>
<sprite name="iconInfoWhite">
<effect add_color="255 255 255"/>
<image
texture="global/icon/info.png"
size="0 3 100% 100%+3"
/>
</sprite>
<sprite name="iconResetGold">
<effect add_color="237 227 167"/>
<image
texture="global/icon/reset.png"
size="0 3 100% 100%+3"
/>
</sprite>
<sprite name="iconResetWhite">
<effect add_color="255 255 255"/>
<image
texture="global/icon/reset.png"
size="0 3 100% 100%+3"
/>
</sprite>
<!--
==========================================
SCREENSHOT WATERMARK
==========================================
-->
<sprite name="watermarkProduct">
<image
texture="global/watermark/product.dds"
real_texture_placement="0 0 200 98"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="watermarkCompany">
<image
texture="global/watermark/company.dds"
real_texture_placement="0 0 207 28"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
MENU CONTROL ELEMENT SPRITES
==========================================
-->
<sprite name="StoneButton">
<image texture="global/button/button_stone_unselected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneButtonOver">
<image texture="global/button/button_stone_selected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneButtonGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_stone_selected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneButtonFancyOver">
<image texture="global/button/button_stone_selected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
<image texture="global/button/button_stone_selected_left_trim.png"
real_texture_placement="0 0 32 28"
size="0 0 32 28"
/>
<image texture="global/button/button_stone_selected_right_trim.png"
real_texture_placement="0 0 32 28"
size="100%-32 0 100% 28"
/>
</sprite>
<sprite name="StoneButtonFancyGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_stone_selected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
<image texture="global/button/button_stone_selected_left_trim.png"
real_texture_placement="0 0 32 28"
size="0 0 32 28"
/>
<image texture="global/button/button_stone_selected_right_trim.png"
real_texture_placement="0 0 32 28"
size="100%-32 0 100% 28"
/>
</sprite>
<sprite name="StoneButtonDisabled">
<effect add_color="42 42 42 0"/>
<image texture="global/button/button_stone_unselected.png"
real_texture_placement="0 0 256 28"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowUp">
<image texture="global/button/arrowbox_up.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowUpOver">
<image texture="global/button/arrowbox_up_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowDn">
<image texture="global/button/arrowbox_dn.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="StoneArrowDnOver">
<image texture="global/button/arrowbox_dn_over.dds"
size="0 0 100% 100%"
/>
</sprite>
</sprites>