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0ad/binaries/data/mods/public/gui/common/global.xml
T
elexis 22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00

114 lines
2.3 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- GLOBAL OBJECTS -
==========================================
-->
<object>
<!--
==========================================
- GAMESTATE NOTIFICATIONS
==========================================
-->
<object name="gameStateNotifications"
type="text"
ghost="true"
z="199"
size="100%-110 40 100%-110 40"
font="mono-stroke-10"
textcolor="255 219 77"
text_align="center"
text_valign="top"
sprite="color: 0 0 0 100"
>
</object>
<!--
==========================================
- FPS & REAL TIME & GAME TIME COUNTER
==========================================
-->
<object name="dataCounter"
type="text"
ghost="true"
hidden="false"
z="199"
size="100%-90 40 100%-5 40"
font="mono-10"
textcolor="white"
text_align="right"
text_valign="top"
sprite="color: 0 0 0 100"
>
<action on="Tick">
updateCounters();
</action>
</object>
<object name="fpsCounter"
type="text"
ghost="true"
hidden="true"
hotkey="fps.toggle"
>
<action on="Press">
Engine.ConfigDB_CreateValue("user", "overlay.fps", ""+(Engine.ConfigDB_GetValue("user", "overlay.fps")!== "true"));
</action>
</object>
<!--
==========================================
- TIME COUNTER
==========================================
-->
<object name="timeCounter"
type="text"
ghost="true"
hidden="true"
hotkey="realtime.toggle"
>
<action on="Press">
Engine.ConfigDB_CreateValue("user", "overlay.realtime", ""+(Engine.ConfigDB_GetValue("user", "overlay.realtime") !== "true"));
</action>
</object>
<!--
==========================================
- WATERMARK - USED WHEN TAKING OFFICIAL SCREENSHOTS
==========================================
-->
<object name="glbWaterMark"
hidden="true"
hotkey="screenshot.watermark"
z="200"
>
<action on="Press">
this.hidden = !this.hidden;
</action>
<object name="glbWaterMarkProductLogo"
type="image"
size="0 100%-88 190 100%"
sprite="watermarkProduct"
/>
<object name="glbWaterMarkCompanyLogo"
type="image"
size="100%-207 100%-28 100% 100%"
sprite="watermarkCompany"
/>
</object>
</object>
</objects>