forked from mirrors/0ad
618fe81814
Also add a shortcut for some defines to clean-up material files slightly and make the link between sampler and shader more explicit. This was SVN commit r16427.
13 lines
356 B
XML
13 lines
356 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<material>
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<shader effect="model_waterfall"/>
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<alpha_blending/>
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<renderquery name="sim_time"/>
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<uniform name="translation" value="0.0 -0.4"/>
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<uniform name="specularPower" value="16.0"/>
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<uniform name="specularColor" value="1.0 1.0 1.0"/>
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<required_texture name="baseTex"/>
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</material>
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