forked from mirrors/0ad
16b452cf91
This moves most of what was in the Damage system component to a helper, and renames that component DelayedDamage. It also introduces a new global script with all possible attack effects. Comments Taken From: Freagarach, Stan, bb Differential Revision: https://code.wildfiregames.com/D2092 This was SVN commit r22754.
2 lines
43 B
JavaScript
2 lines
43 B
JavaScript
Engine.RegisterInterface("DelayedDamage");
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