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eab88e43549a3b0f8fa00149df590f41490349b6
0ad
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simulation
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janwas
e6c8cef293
types.h => lib/types.h (avoid name collision)
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This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
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scripting
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
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EntityHandles.cpp
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EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
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EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
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Simulation.cpp
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Simulation.h
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TurnManager.cpp
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TurnManager.h
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