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0ad
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Mythos_Ruler
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
..
art
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
audio
…
entities
# Various gameplay updates.
2006-06-10 03:05:16 +00:00
fonts
…
formations
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
2006-06-09 23:04:47 +00:00
gui
# Various gameplay updates.
2006-06-10 03:05:16 +00:00
language
…
maps
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
scripts
Units will now reserve population space when added to a create queue, rather than only when they get created.
2006-06-10 03:33:22 +00:00
shaders
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
2006-05-31 22:39:29 +00:00
technologies
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
2006-06-09 23:04:47 +00:00
temp
…