1
0
forked from mirrors/0ad
Files
0ad/source/gui/GUIRenderer.h
T
elexis d403d750f0 Stop copying color every draw call for every GUI object using colors.
Avoid color copies for rendering Draw calls in
GUIRenderer::UpdateDrawCallCache, CButton::Draw, CChart::DrawAxes,
CDropDown::Draw, CList::DrawList, COList::DrawList, refs #1984,
8f4f8e240f, 3028551b91, a905fbbc98.
Avoid color copies during XML loading in CGUI::Xeromyces_ReadImage,
CGUI::Xeromyces_ReadEffects, COList::HandleAdditionalChildren.
Add CGUI::HasPreDefinedColor and mark m_PreDefinedColors,
CGUI::GetPreDefinedColor, IGUIButtonBehavior::ChooseColor() as const for
consistency with the other "databases", refs 3028551b91.
Mark CGUIColor as NONCOPYABLE to add compiler errors if there is an
unexplicit copy, refs 3028551b91.
Explicit ugly copy in CGUI::Xeromyces_ReadColor and
CGUIColor::ParseString.
Deregister copying <CGUIColor>GetSetting functions, refs 8f4f8e240f.
Uses the const ref GetSetting from 3dfa23cd25.

This was SVN commit r22694.
2019-08-19 12:53:58 +00:00

80 lines
1.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUIRENDERER
#define INCLUDED_GUIRENDERER
#include "graphics/ShaderTechnique.h"
#include "graphics/Texture.h"
#include "gui/CGUIColor.h"
#include "lib/res/handle.h"
#include "ps/CStr.h"
#include "ps/Shapes.h"
#include <vector>
struct SGUIImageEffects;
struct SGUIImage;
namespace GUIRenderer
{
struct SDrawCall
{
SDrawCall(const SGUIImage* image) : m_Image(image) {}
CRect ComputeTexCoords() const;
const SGUIImage* m_Image;
bool m_HasTexture;
CTexturePtr m_Texture;
CRect m_ObjectSize;
int m_CellID;
bool m_EnableBlending;
CShaderTechniquePtr m_Shader;
CColor m_ShaderColorParameter;
CRect m_Vertices;
float m_DeltaZ;
CGUIColor* m_BorderColor; // == nullptr for no border
CGUIColor* m_BackColor;
};
class DrawCalls : public std::vector<SDrawCall>
{
public:
DrawCalls();
// Copy/assignment results in an empty list, not an actual copy
DrawCalls(const DrawCalls&);
DrawCalls& operator=(const DrawCalls&);
};
}
#include "gui/CGUISprite.h"
namespace GUIRenderer
{
void UpdateDrawCallCache(const CGUI* pGUI, DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites);
void Draw(DrawCalls& Calls, float Z);
}
#endif // INCLUDED_GUIRENDERER