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historic_bruno
7ce48dda69
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
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This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
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GameSetup
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
2015-02-22 21:24:27 +00:00
scripting
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tests
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XML
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ArchiveBuilder.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
ArchiveBuilder.h
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CacheLoader.cpp
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CacheLoader.h
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CConsole.cpp
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
CConsole.h
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
CLogger.cpp
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
CLogger.h
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Compress.cpp
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Compress.h
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ConfigDB.cpp
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ConfigDB.h
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CStr.cpp
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CStr.h
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CStrIntern.cpp
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CStrIntern.h
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CStrInternStatic.h
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DllLoader.cpp
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DllLoader.h
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Errors.cpp
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Errors.h
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FileIo.cpp
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FileIo.h
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Filesystem.cpp
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Filesystem.h
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Game.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Game.h
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Globals.cpp
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Globals.h
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GUID.cpp
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GUID.h
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Hotkey.cpp
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Hotkey.h
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Joystick.cpp
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Joystick.h
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KeyName.cpp
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KeyName.h
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Loader.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Loader.h
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LoaderThunks.h
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Mod.cpp
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Mod.h
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Overlay.cpp
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Overlay.h
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Preprocessor.cpp
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Preprocessor.h
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PreprocessorWrapper.cpp
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PreprocessorWrapper.h
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Profile.cpp
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Profile.h
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Profiler2.cpp
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Profiler2.h
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Profiler2GPU.cpp
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Profiler2GPU.h
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ProfileViewer.cpp
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ProfileViewer.h
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Pyrogenesis.cpp
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Pyrogenesis.h
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Replay.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Replay.h
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SavedGame.cpp
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SavedGame.h
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Singleton.h
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TemplateLoader.cpp
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TemplateLoader.h
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ThreadUtil.cpp
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ThreadUtil.h
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TouchInput.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
TouchInput.h
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UniDoubler.h
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UserReport.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
UserReport.h
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utf16string.h
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Util.cpp
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Util.h
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VideoMode.cpp
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VideoMode.h
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World.cpp
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World.h
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