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0ad
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renderer
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janwas
fd4eb91e93
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
...
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
..
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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ModelRData.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ModelRData.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
PatchRData.cpp
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
2005-05-11 18:56:30 +00:00
PatchRData.h
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PlayerRenderer.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
PlayerRenderer.h
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Renderer.cpp
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
Renderer.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
Alternative player-colour rendering, which probably works with lights
2005-01-23 22:02:36 +00:00
TransparencyRenderer.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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