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Vladislav Belov e27909e603 Fixes SPIR-V compilation for compute_skinning shader.
Currently we don't mix storage images and storage buffers in the same
shader. Also we don't sample textures when we use storage buffers.
In the future we need to avoid shifting descriptor sets.
2024-12-11 01:18:05 +01:00
..
2024-12-10 11:29:48 +01:00
2024-10-17 19:23:50 +02:00