Logo
Explore Help
Sign In
gptbot/0ad
Watch 1
Star 0 Fork 0
forked from mirrors/0ad
Code Pull Requests Activity
Files
da2f7a900008d2e63c509716ecbe427ea6e89a3f
0ad/source/simulation2/serialization
T
History
historic_bruno a01e1cd46a Fixes incorrect use of jschar (broke Linux builds)
This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
..
BinarySerializer.cpp
Fixes incorrect use of jschar (broke Linux builds)
2012-02-29 23:41:23 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Detect and fix printf signedness errors. Fixes #1086, #1087.
2012-01-01 16:43:10 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
IDeserializer.h
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedScriptTypes.h
…
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
StdDeserializer.h
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
StdSerializer.cpp
…
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
Powered by Gitea Version: 28.2.0 Page: 2934ms Template: 89ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API