forked from mirrors/0ad
99a341f379
After the recent UM changes, units sometimes chase/flee forever as they can never actually get in range. This is because moving to the current target's position is not enough when the target is moving. By accounting for the target movement's in ComputeTargetPosition, the behaviour is much improved. Differential Revision: https://code.wildfiregames.com/D1987 This was SVN commit r22431.