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d261d33bab2a61c3cdae4dd512e3b0d4e16f45ca
0ad
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source
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tools
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atlas
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GameInterface
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prefect
acbd00188e
Explicit cast to CStr() to fix Linux build.
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This was SVN commit r3282.
2005-12-23 01:24:07 +00:00
..
Handlers
Explicit cast to CStr() to fix Linux build.
2005-12-23 01:24:07 +00:00
Brushes.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
Brushes.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
CommandProc.cpp
Fixed warning when exiting from non-Atlas game
2005-12-08 20:25:17 +00:00
CommandProc.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
DeltaArray.h
…
GameLoop.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
GameLoop.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Atlas: Allow placement of actors.
2005-12-22 04:20:16 +00:00
MessagesSetup.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
Misc.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00