1
0
forked from mirrors/0ad
Files
0ad/source/simulation2/components
wraitii 7bf933d5f6 Fix VisualActor tech changes for mirages
Correctly recompute the actor when something changes that could modify
it (ownership change, ...).
Make sure mirages are updated when they reappear after being hidden.
Make sure foundations have proper identity classes.
Make sure mirages don't respond to value modifications in the visual
component.
Clarify a few comments.

Earlier work by: Sandarac
Fixes #2907

Differential Revision: https://code.wildfiregames.com/D576
This was SVN commit r24279.
2020-11-28 08:57:15 +00:00
..
2020-08-03 12:02:24 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2020-08-03 12:02:24 +00:00
2020-08-03 12:02:24 +00:00