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c8e24927b2f8bd95602d020df89fdfa1ba1205ea
0ad
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renderer
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vladislavbelov
7dca5d23ad
Adds preferred depth stencil format to renderer backend.
...
This was SVN commit r27379.
2023-01-06 23:07:50 +00:00
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Buffer.cpp
…
Buffer.h
…
Device.cpp
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceCommandContext.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceForward.h
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Framebuffer.cpp
…
Framebuffer.h
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Mapping.cpp
…
Mapping.h
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PipelineState.cpp
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PipelineState.h
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ShaderProgram.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
Texture.cpp
…
Texture.h
…