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c8745ee41ffada58b72b01d6b3bb5faae0fcb5d7
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historic_bruno
c8745ee41f
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test.
Fixes
#641
.
...
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
..
collada
…
graphics
Compute camera height and zoom limits based on smoothed terrain heightmap.
Fixes
#794
, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
gui
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test.
Fixes
#641
.
2012-04-20 01:41:54 +00:00
lib
Compute camera height and zoom limits based on smoothed terrain heightmap.
Fixes
#794
, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
maths
Compute camera height and zoom limits based on smoothed terrain heightmap.
Fixes
#794
, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
mocks
…
network
…
pch
…
ps
Fix
#953
(local.cfg adds keys instead of replacing them)
2012-04-17 13:14:34 +00:00
renderer
Experimental GPU skinning.
2012-04-12 15:43:59 +00:00
scripting
…
scriptinterface
Try to avoid some type warnings
2012-04-18 21:02:11 +00:00
simulation2
Fix some issues.
2012-04-17 20:44:18 +00:00
sound
…
third_party
/mongoose
…
tools
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test.
Fixes
#641
.
2012-04-20 01:41:54 +00:00
contributors.txt
…
main.cpp
…
test_setup.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00