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Matei
4a40baef33
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
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AllNetMessages.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
Client.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Client.h
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JSEvents.h
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NetLog.cpp
timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
2005-10-16 23:16:08 +00:00
NetLog.h
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NetMessage.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
NetMessage.h
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Network.cpp
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Network.h
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NetworkInternal.h
add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_*
2005-11-03 07:26:38 +00:00
NMTCreator.h
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Serialization.h
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Server.cpp
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Server.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ServerSession.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ServerSession.h
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ServerSocket.cpp
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Session.cpp
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Session.h
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SessionManager.cpp
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SessionManager.h
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SocketBase.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
SocketBase.h
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StreamSocket.cpp
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StreamSocket.h
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StringConverters.h
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