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0ad/binaries/data/mods/public/maps/scripts/Conquest.js
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wraitii 171afdc7a6 Make foundations not ConquestCritical
Foundations were originally made conquest critical in 722578fdcd.
However, it remains rather frustrating that a player can evade defeat by
placing an unbuilt, uncommitted foundation. While allies can revive a
player with only a foundation, that cannot happen in 1v1, where it is
simply undue frustration, and the inconvenience seems greater than the
feature.
This thus removes them again from the conquest critical list.

Patch By: nephele
Differential Revision: https://code.wildfiregames.com/D2674
This was SVN commit r24624.
2021-01-15 10:02:31 +00:00

8 lines
280 B
JavaScript

{
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
cmpTrigger.ConquestAddVictoryCondition({
"classFilter": "ConquestCritical+!Foundation",
"defeatReason": markForTranslation("%(player)s has been defeated (lost all critical units and structures).")
});
}