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sanderd17
e68ef21334
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
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This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
..
test_CommandQueue.h
…
test_ObstructionManager.h
…
test_Pathfinder.h
…
test_Position.h
…
test_RangeManager.h
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test_scripts.h
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
test_TerritoryManager.h
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
2015-05-29 07:02:16 +00:00