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0ad/source/lib/sysdep/os/win/wmi.h
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/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* wrapper for Windows Management Instrumentation
*/
#ifndef INCLUDED_WMI
#define INCLUDED_WMI
#include <map>
// note: we expose the VARIANT value as returned by WMI. this allows other
// modules to use the values they want directly, rather than forcing
// everything to be converted to/parsed from strings. it does drag in
// OLE headers, but this module is entirely Windows-specific anyway.
#define _WIN32_DCOM
#include "lib/sysdep/os/win/win.h"
#include <comdef.h> // VARIANT
// contains name and value of all instance properties
typedef std::map<std::wstring, VARIANT> WmiInstance;
typedef std::vector<WmiInstance> WmiInstances;
/**
* get all instances of the requested class.
**/
extern Status wmi_GetClassInstances(const wchar_t* className, WmiInstances& instances);
extern void wmi_Shutdown();
#endif // #ifndef INCLUDED_WMI