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0ad/source/lib/sysdep/os/win/wgl.h
T
janwas 1b1230ca3e wgl compile fix: add types required by new wglext.h
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix

This was SVN commit r8940.
2011-02-19 18:00:09 +00:00

93 lines
2.8 KiB
C

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Windows definitions required for GL/gl.h
*/
// RAGE! Win32 OpenGL headers are full of crap we have to emulate
// (must not include windows.h)
#ifndef WGL_HEADER_NEEDED
#error "wgl.h: why is this included from anywhere but ogl.h?"
#endif
#ifndef WINGDIAPI
#define WINGDIAPI __declspec(dllimport)
#endif
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#ifndef APIENTRY
#define APIENTRY __stdcall
#endif
#ifndef WINAPI
#define WINAPI __stdcall
#endif
#ifndef DECLARE_HANDLE
typedef void VOID;
typedef void* LPVOID;
typedef int BOOL;
typedef unsigned short USHORT;
typedef int INT;
typedef unsigned int UINT;
typedef long LONG;
typedef unsigned long DWORD;
typedef int INT32;
typedef __int64 INT64;
typedef float FLOAT;
typedef char CHAR;
typedef const char* LPCSTR;
typedef void* HANDLE;
typedef int (*PROC)();
struct RECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
};
#define DECLARE_HANDLE(name) typedef HANDLE name
DECLARE_HANDLE(HDC);
DECLARE_HANDLE(HGLRC);
#endif
// VC6 doesn't define wchar_t as built-in type
#ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t; // for glu.h
#define _WCHAR_T_DEFINED
#endif
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
WINGDIAPI HGLRC WINAPI wglGetCurrentContext();
WINGDIAPI HDC WINAPI wglGetCurrentDC();
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);