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wraitii
0482038af2
Another go at
#2359
...
This was SVN commit r14539.
2014-01-08 00:06:26 +00:00
..
scripting
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
DecalRData.cpp
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DecalRData.h
…
HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
2013-11-12 01:24:04 +00:00
PatchRData.h
…
PostprocManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
PostprocManager.h
…
Renderer.cpp
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
Renderer.h
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by
7dec618898
)
2013-11-28 00:57:39 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
…
ShadowMap.cpp
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by
7dec618898
)
2013-11-28 00:57:39 +00:00
ShadowMap.h
…
SkyManager.cpp
…
SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Fix improper disabling of waves.
2014-01-05 16:41:50 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TexturedLineRData.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TimeManager.cpp
…
TimeManager.h
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VertexArray.cpp
…
VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Another go at
#2359
2014-01-08 00:06:26 +00:00
WaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00