Logo
Explore Help
Sign In
gptbot/0ad
Watch 1
Star 0 Fork 0
forked from mirrors/0ad
Code Pull Requests Activity
Files
be453771cf15541a04548bfc1eaac71128d1d5ac
0ad/source/simulation2
T
History
Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
..
components
Make AlwaysVisible objects always visible in shader mode. Fixes #908.
2012-04-08 16:36:23 +00:00
docs
…
helpers
Prevent unnecessary work, especially on maps with many actors
2012-03-07 19:54:54 +00:00
scripting
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
serialization
Fixes incorrect use of jschar (broke Linux builds)
2012-02-29 23:41:23 +00:00
system
Removed logger output for XML token node tests
2012-03-17 23:03:02 +00:00
tests
Removed logger output for XML token node tests
2012-03-17 23:03:02 +00:00
MessageTypes.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
Simulation2.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
2012-02-08 02:46:15 +00:00
Simulation2.h
Minor enhancements to serialization test mode
2011-10-28 13:18:16 +00:00
TypeList.h
Make AlwaysVisible objects always visible in shader mode. Fixes #908.
2012-04-08 16:36:23 +00:00
Powered by Gitea Version: 28.2.0 Page: 1402ms Template: 141ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API