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Vladislav Belov bdd3cac051 Reduces allocations for ShaderDefines.
It allows to reduce the number of allocations per-frame for
ShaderDefines. For example, on Acropolis Bay it goes down from
2.7k to 0.9k for the whole map view.
We don't really need std::vector for it. Because materials and
particularly shaders shouldn't have so many parameters.
2025-04-24 01:05:34 +02:00
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2025-04-11 06:24:32 +02:00
2025-03-25 12:30:01 +01:00
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2025-04-21 09:05:34 +02:00
2025-04-11 06:24:32 +02:00