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bd4b7d4bb60774a32cb2deac915abb5f43c74bdb
0ad/source/renderer/backend
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vladislavbelov 3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
..
gl
Moves all GL draw commands to CDeviceCommandContext.
2022-03-03 07:09:59 +00:00
CompareOp.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
CompareOp.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Format.h
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
PipelineState.cpp
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
2022-02-26 21:49:32 +00:00
PipelineState.h
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
2022-02-26 21:49:32 +00:00
Sampler.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Sampler.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
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