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b951eb5fd62abd8361f9dcb5db7451f8f61c4b0e
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prefect
b951eb5fd6
#Fix a potential crash in renderpath selection.
...
This was SVN commit r3702.
2006-03-28 19:45:44 +00:00
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graphics
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
gui
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i18n
…
lib
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
maths
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
ps
#Code cleanups related to renderer
2006-03-26 17:46:18 +00:00
renderer
#Fix a potential crash in renderpath selection.
2006-03-28 19:45:44 +00:00
scripting
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
simulation
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
sound
…
tools
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
main.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls
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