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b07d9954e04358645e6a7170e46e9398e0423ef5
0ad
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simulation
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Ykkrosh
827e06b8e4
Updated ScEd.
...
This was SVN commit r2083.
2005-03-30 02:06:00 +00:00
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scripting
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BaseEntity.cpp
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
2005-03-29 20:50:04 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
Updated ScEd.
2005-03-30 02:06:00 +00:00
BaseEntityCollection.h
Updated ScEd.
2005-03-30 02:06:00 +00:00
BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
2005-03-29 20:50:04 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Allowed JS access to GUI object event handlers, via object.onPress etc.
2005-03-29 22:04:38 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
Simulation.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
TurnManager.cpp
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TurnManager.h
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