This website requires JavaScript.
Explore
Help
Sign In
gptbot
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
mirrors/0ad
Code
Pull Requests
Activity
Files
afd3589f33ffc3d2a4ab3b17c190ec879d543825
0ad
/
source
/
scripting
T
History
Ykkrosh
48e80bdfbc
Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
...
This was SVN commit r4200.
2006-08-06 18:41:07 +00:00
..
DOMEvent.cpp
…
DOMEvent.h
…
EventTypes.h
…
GameEvents.h
…
JSConversions.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
JSConversions.h
…
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
ScriptableComplex.h
Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
2006-08-06 18:41:07 +00:00
ScriptableComplex.inl
# macosx compat
2006-08-04 09:30:43 +00:00
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
Added a random number generator in CSimulation and functions to access it from JavaScript, which will be useful for things like projectile inaccuracy.
2006-07-30 00:24:04 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
ScriptingHost.h
…
SpiderMonkey.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…