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ae71a6ba16cae28fd5da85be2ddaaf7dacebb7bb
0ad
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Ykkrosh
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
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scripting
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Bound.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Bound.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
MathUtil.cpp
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MathUtil.h
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Matrix3D.cpp
Optimised a couple of functions to save ~1.5 secs when loading ScEd
2005-01-10 22:05:38 +00:00
Matrix3D.h
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Plane.cpp
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Plane.h
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Quaternion.cpp
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Quaternion.h
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Vector3D.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector3D.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector4D.h
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